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Mathieu Westphal (Kitware)
VTK
Commits
4723716c
Commit
4723716c
authored
17 years ago
by
Jeff Baumes
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ENH: Adding a tree layout example to VTK.
parent
acd4b717
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Examples/Infovis/Cxx/CMakeLists.txt
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-0
13 additions, 0 deletions
Examples/Infovis/Cxx/CMakeLists.txt
Examples/Infovis/Cxx/TreeLayout.cxx
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227 additions, 0 deletions
Examples/Infovis/Cxx/TreeLayout.cxx
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240 additions
and
0 deletions
Examples/Infovis/Cxx/CMakeLists.txt
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+
13
−
0
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4723716c
PROJECT
(
Infovis
)
FIND_PACKAGE
(
VTK REQUIRED
)
IF
(
NOT VTK_USE_RENDERING
)
MESSAGE
(
FATAL_ERROR
"Example
${
PROJECT_NAME
}
requires VTK_USE_RENDERING."
)
ENDIF
(
NOT VTK_USE_RENDERING
)
IF
(
NOT VTK_USE_INFOVIS
)
MESSAGE
(
FATAL_ERROR
"Example
${
PROJECT_NAME
}
requires VTK_USE_INFOVIS."
)
ENDIF
(
NOT VTK_USE_INFOVIS
)
INCLUDE
(
${
VTK_USE_FILE
}
)
ADD_EXECUTABLE
(
TreeLayout TreeLayout.cxx
)
TARGET_LINK_LIBRARIES
(
TreeLayout vtkInfovis vtkRendering vtkImaging vtkIO
)
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Examples/Infovis/Cxx/TreeLayout.cxx
0 → 100644
+
227
−
0
View file @
4723716c
/*=========================================================================
Program: Visualization Toolkit
Module: TreeLayout.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
//
// This example shows how to create a simple tree view from an XML file.
// You may specify the label array and color array from the command line.
//
#include
"vtkActor.h"
#include
"vtkActor2D.h"
#include
"vtkDynamic2DLabelMapper.h"
#include
"vtkGlyph3D.h"
#include
"vtkGlyphSource2D.h"
#include
"vtkGraphLayout.h"
#include
"vtkGraphToPolyData.h"
#include
"vtkInteractorStyleImage.h"
#include
"vtkPointData.h"
#include
"vtkPolyDataMapper.h"
#include
"vtkProperty.h"
#include
"vtkRenderer.h"
#include
"vtkRenderWindow.h"
#include
"vtkRenderWindowInteractor.h"
#include
"vtkStringToNumeric.h"
#include
"vtkTextProperty.h"
#include
"vtkTreeLayoutStrategy.h"
#include
"vtkXMLTreeReader.h"
void
usage
()
{
cerr
<<
endl
;
cerr
<<
"usage: TreeLayout filename [label_attribute] [color_attribute]"
<<
endl
;
cerr
<<
" filename is an xml file"
<<
endl
;
cerr
<<
" label_attribute is the attribute to use as labels."
<<
endl
;
cerr
<<
" Default is .tagname which labels using the element tag."
<<
endl
;
cerr
<<
" color_attribute is the attribute to color by (numeric)."
<<
endl
;
cerr
<<
" Default is no color."
<<
endl
;
}
int
main
(
int
argc
,
char
*
argv
[])
{
// Initialize parameters from the command line.
char
*
labelArray
=
".tagname"
;
char
*
colorArray
=
NULL
;
if
(
argc
<
2
)
{
usage
();
return
0
;
}
char
*
filename
=
argv
[
1
];
if
(
argc
>=
3
)
{
labelArray
=
argv
[
2
];
}
if
(
argc
>=
4
)
{
colorArray
=
argv
[
3
];
}
// Read in the XML file into a tree.
// This creates a tree with string columns for every attribute
// present in the file, plus the special arrays named .tagname
// (containing the XML tag name) and .chardata (containg the
// character data within the tag).
vtkXMLTreeReader
*
reader
=
vtkXMLTreeReader
::
New
();
reader
->
SetFileName
(
filename
);
// Automatically convert string columns containing numeric
// values into integer and double arrays.
vtkStringToNumeric
*
stringToNumeric
=
vtkStringToNumeric
::
New
();
stringToNumeric
->
SetInputConnection
(
reader
->
GetOutputPort
());
// Retrieve the tree from the pipeline so we can check whether
// the specified label and color arrays exist.
stringToNumeric
->
Update
();
vtkTree
*
tree
=
vtkTree
::
SafeDownCast
(
stringToNumeric
->
GetOutput
());
if
(
tree
->
GetVertexData
()
->
GetAbstractArray
(
labelArray
)
==
NULL
)
{
cerr
<<
"ERROR: The label attribute "
<<
labelArray
<<
" is not defined in the file."
<<
endl
;
reader
->
Delete
();
stringToNumeric
->
Delete
();
usage
();
return
0
;
}
if
(
colorArray
&&
tree
->
GetVertexData
()
->
GetAbstractArray
(
colorArray
)
==
NULL
)
{
cerr
<<
"ERROR: The color attribute "
<<
colorArray
<<
" is not defined in the file."
<<
endl
;
reader
->
Delete
();
stringToNumeric
->
Delete
();
usage
();
return
0
;
}
if
(
colorArray
&&
vtkDataArray
::
SafeDownCast
(
tree
->
GetVertexData
()
->
GetAbstractArray
(
colorArray
))
==
NULL
)
{
cerr
<<
"ERROR: The color attribute "
<<
colorArray
<<
" does not have numeric values."
<<
endl
;
reader
->
Delete
();
stringToNumeric
->
Delete
();
usage
();
return
0
;
}
// If coloring the vertices, get the range of the color array.
double
colorRange
[
2
]
=
{
0
,
1
};
if
(
colorArray
)
{
vtkDataArray
*
color
=
vtkDataArray
::
SafeDownCast
(
tree
->
GetVertexData
()
->
GetAbstractArray
(
colorArray
));
color
->
GetRange
(
colorRange
);
}
// Layout the tree using vtkGraphLayout.
vtkGraphLayout
*
layout
=
vtkGraphLayout
::
New
();
layout
->
SetInputConnection
(
stringToNumeric
->
GetOutputPort
());
// Specify that we want to use the tree layout strategy.
vtkTreeLayoutStrategy
*
strategy
=
vtkTreeLayoutStrategy
::
New
();
strategy
->
RadialOn
();
// Radial layout (as opposed to standard top-down layout)
strategy
->
SetAngle
(
360.0
);
// The tree fills a full circular arc.
layout
->
SetLayoutStrategy
(
strategy
);
// vtkGraphToPolyData converts a graph or tree to polydata.
vtkGraphToPolyData
*
graphToPoly
=
vtkGraphToPolyData
::
New
();
graphToPoly
->
SetInputConnection
(
layout
->
GetOutputPort
());
// Create the standard VTK polydata mapper and actor
// for the connections (edges) in the tree.
vtkPolyDataMapper
*
edgeMapper
=
vtkPolyDataMapper
::
New
();
edgeMapper
->
SetInputConnection
(
graphToPoly
->
GetOutputPort
());
vtkActor
*
edgeActor
=
vtkActor
::
New
();
edgeActor
->
SetMapper
(
edgeMapper
);
edgeActor
->
GetProperty
()
->
SetColor
(
0.0
,
0.5
,
1.0
);
// Glyph the points of the tree polydata to create
// VTK_VERTEX cells at each vertex in the tree.
vtkGlyph3D
*
vertGlyph
=
vtkGlyph3D
::
New
();
vertGlyph
->
SetInputConnection
(
0
,
graphToPoly
->
GetOutputPort
());
vtkGlyphSource2D
*
glyphSource
=
vtkGlyphSource2D
::
New
();
glyphSource
->
SetGlyphTypeToVertex
();
vertGlyph
->
SetInputConnection
(
1
,
glyphSource
->
GetOutputPort
());
// Create a mapper for the vertices, and tell the mapper
// to use the specified color array.
vtkPolyDataMapper
*
vertMapper
=
vtkPolyDataMapper
::
New
();
vertMapper
->
SetInputConnection
(
vertGlyph
->
GetOutputPort
());
if
(
colorArray
)
{
vertMapper
->
SetScalarModeToUsePointFieldData
();
vertMapper
->
SelectColorArray
(
colorArray
);
vertMapper
->
SetScalarRange
(
colorRange
);
}
// Create an actor for the vertices. Move the actor forward
// in the z direction so it is drawn on top of the edge actor.
vtkActor
*
vertActor
=
vtkActor
::
New
();
vertActor
->
SetMapper
(
vertMapper
);
vertActor
->
GetProperty
()
->
SetPointSize
(
5
);
vertActor
->
SetPosition
(
0
,
0
,
0.001
);
// Use a dynamic label mapper to draw the labels. This mapper
// does not allow labels to overlap, as long as the camera is
// not rotated from pointing down the z axis.
vtkDynamic2DLabelMapper
*
labelMapper
=
vtkDynamic2DLabelMapper
::
New
();
labelMapper
->
SetInputConnection
(
graphToPoly
->
GetOutputPort
());
labelMapper
->
GetLabelTextProperty
()
->
SetJustificationToLeft
();
labelMapper
->
GetLabelTextProperty
()
->
SetColor
(
0
,
0
,
0
);
if
(
labelArray
)
{
labelMapper
->
SetLabelModeToLabelFieldData
();
labelMapper
->
SetFieldDataName
(
labelArray
);
}
vtkActor2D
*
labelActor
=
vtkActor2D
::
New
();
labelActor
->
SetMapper
(
labelMapper
);
// Add the edges, vertices, and labels to the renderer.
vtkRenderer
*
ren
=
vtkRenderer
::
New
();
ren
->
SetBackground
(
0.8
,
0.8
,
0.8
);
ren
->
AddActor
(
edgeActor
);
ren
->
AddActor
(
vertActor
);
ren
->
AddActor
(
labelActor
);
// Setup the render window and interactor.
vtkRenderWindow
*
win
=
vtkRenderWindow
::
New
();
win
->
AddRenderer
(
ren
);
vtkRenderWindowInteractor
*
iren
=
vtkRenderWindowInteractor
::
New
();
iren
->
SetRenderWindow
(
win
);
// Constrain movement to zoom and pan using the image interactor style.
vtkInteractorStyleImage
*
style
=
vtkInteractorStyleImage
::
New
();
iren
->
SetInteractorStyle
(
style
);
// Start the main application loop.
iren
->
Initialize
();
iren
->
Start
();
// Clean up.
style
->
Delete
();
iren
->
Delete
();
win
->
Delete
();
ren
->
Delete
();
labelActor
->
Delete
();
labelMapper
->
Delete
();
vertActor
->
Delete
();
vertMapper
->
Delete
();
glyphSource
->
Delete
();
vertGlyph
->
Delete
();
edgeMapper
->
Delete
();
edgeActor
->
Delete
();
graphToPoly
->
Delete
();
strategy
->
Delete
();
layout
->
Delete
();
stringToNumeric
->
Delete
();
reader
->
Delete
();
return
0
;
}
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