• Ken Martin's avatar
    provide support for existing multitexture calls · bbc96ed3
    Ken Martin authored
    The old MapDataArrayTGoMultiTexture relied on
    being able to lock dowwn a specific texture unit
    which cannot be guaranteed as external code
    or render passes may bne uising that texture unit.
    Instead we support the method having the name of a texture
    along with the matching ethod in vtkProperty to name
    a texture. Between these two users can assign texture
    coordinate arrays to specific textures.
    Deprecated the old index and unit based methods.
    Removed a no longer needed vtkTexture.h include
    which may bite some folks who are using vtkTexture
    but not including the header (which they shoudl do)
vtkRenderedGraphRepresentation.cxx 47.3 KB