-
Ken Martin authored
A few fixes and cleanups. Use the Blinn-Phong specular lighting model in the LightKit and Positional shaders. Old OpenGL uses this model and it is a decent model. Remind myself that the camera is positioned at 0,0,0 in view coordinates, had to fix a couple places that were making different assumptions. Minor changes to TestVBOPLYMapper to make it easier to use when testing out changes. Minor warning and documentation fixes as well. Change-Id: I8bf108ec18fef2f0a2f83ada8cdf7663086036be
c97d617e