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Stephane Ploix authored
BUG: fixed test TestPShadowMapPass. The cause of this bug is that all process did not share the same bounding box for visible objects, because some are visible on proc 0 and not on proc 1. Compositing the shadow maps had no meaning because they did not share the znear/zfar. Now, the global bounding box of all props in the scene is used instead. This looses some precision on the shadow maps, but it is more robust.
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