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  • Stephane Ploix's avatar
    BUG: fixed test TestPShadowMapPass. The cause of this bug is that all process... · 8f315f55
    Stephane Ploix authored
    BUG: fixed test TestPShadowMapPass. The cause of this bug is that all process did not share the same
    bounding box for visible objects, because some are visible on proc 0 and not on proc 1.
    Compositing the shadow maps had no meaning because they did not share the znear/zfar.
    Now, the global bounding box of all props in the scene is used instead.
    This looses some precision on the shadow maps, but it is more robust.
    8f315f55