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Commit 3d99f5c6 authored by Jaswant Panchumarti (Kitware)'s avatar Jaswant Panchumarti (Kitware)
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WASM-Cone: Refactor Module object

- resize window in `onRuntimeInitialized` handler
- place keys in single-quotes so that closure compiler works
- this example doesn't expose bindings so no need to call exported function to create an instance.
parent 5f7ed20c
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<!doctype html>
<html>
<head>
<meta charset="utf-8"/>
</head>
<body>
<canvas id="canvas" style="position: absolute; left: 0; top: 0;"></canvas>
<script type="text/javascript" src="Cone.js"></script>
<script type='text/javascript'>
var Module = {
canvas: (function() {
var canvas = document.getElementById('canvas');
canvas.addEventListener(
"webglcontextlost",
function(e) {
console.error('WebGL context lost. You will need to reload the page.');
e.preventDefault();
},
false
);
return canvas;
})(),
onRuntimeInitialized: function() {
console.log('initialized');
},
};
// Use the export name to instantiate the app
var app = vtkApp(Module);
console.log('App created');
</script>
</body>
<head>
<meta charset="utf-8" />
</head>
<body>
<canvas id="canvas" style="position: absolute; left: 0; top: 0;"></canvas>
<script type="text/javascript" src="Cone.js"></script>
<script type='text/javascript'>
var Module = {
'canvas': (function () {
var canvas = document.getElementById('canvas');
canvas.addEventListener(
"webglcontextlost",
function (e) {
console.error('WebGL context lost. You will need to reload the page.');
e.preventDefault();
},
false
);
return canvas;
})(),
'print': (function () {
return function (text) {
text = Array.prototype.slice.call(arguments).join(' ');
console.info(text);
};
})(),
'printErr': function (text) {
text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
'onRuntimeInitialized': function () {
console.log('WASM runtime initialized');
// sends a resize event so that the render window fills up browser tab dimensions.
setTimeout(() => {
window.dispatchEvent(new Event('resize'));
}, 0);
// focus on the canvas to grab keyboard inputs.
canvas.setAttribute('tabindex', '0');
// grab focus when the render window region receives mouse clicks.
canvas.addEventListener('click', () => canvas.focus());
}
};
</script>
</body>
</html>
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