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Ken Martin authored
Different valid image due to OpenGL2 zbuffer having a different resolution or linearity. Having looked into the differences the zbuffer returns different values in OpenGL2. Sometimes larger sometimes smaller. Looking at the resulting points it seems like OpenGL2 is producing points closer to the surface, implying that it is a more accurate zbuffer. But I hesitate to say that is definitely the case. Regardless this image corresponds to the zbuffer values returns from the OpenGL2 backend. Change-Id: I823c371588c4e390b93e2489ec8a6e54ee73ceb5
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