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Add Fluid Mapper

ScreenSpaceFluidRenderingBlueWater

ScreenSpaceFluidRenderingColorfulFluid-V2

The implementation of our fluid mapper is mostly done:

  • Implement fluid rendering pipeline: depth render + filter, thickness render + filter, surface normal generation, and composition
  • Implement API with various get/set parameters
  • Usage of parameters should be clearly stated in the doxygen of the vtkOpenGLSphereMapper.h file
  • Implement nice examples with turning parameters inside the TestFluidMapper.cxx file
  • Write a blog for fluid mapper
  • Lighting now is computed from VTK lights
  • Added access to environment map (cube map)

Here are several things that need to be continued by you, and the only incomplete shader is vtkFluidMapperFinalFS.glsl:

  • We may need to be rewritten the examples in TestFluidMapper.cxx into a separate DemoFluidMapper.cxx and publish it on the vtk example website

Any further optimization is welcome.

Edited by Ken Martin

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