Pass actor Id to webgpu shaders
- This index will be written out into the ids attachment of the render window. It serves to identify which prop was picked.
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- Rendering/WebGPU/Private/vtkWebGPUActorInternals.h 3 additions, 0 deletionsRendering/WebGPU/Private/vtkWebGPUActorInternals.h
- Rendering/WebGPU/vtkWebGPUActor.cxx 19 additions, 0 deletionsRendering/WebGPU/vtkWebGPUActor.cxx
- Rendering/WebGPU/vtkWebGPUActor.h 2 additions, 0 deletionsRendering/WebGPU/vtkWebGPUActor.h
- Rendering/WebGPU/vtkWebGPURenderer.cxx 8 additions, 0 deletionsRendering/WebGPU/vtkWebGPURenderer.cxx
- Rendering/WebGPU/wgsl/LineGlyphShader.wgsl 2 additions, 1 deletionRendering/WebGPU/wgsl/LineGlyphShader.wgsl
- Rendering/WebGPU/wgsl/LineMiterJoinVertexShader.wgsl 2 additions, 1 deletionRendering/WebGPU/wgsl/LineMiterJoinVertexShader.wgsl
- Rendering/WebGPU/wgsl/LineRoundJoinVertexShader.wgsl 2 additions, 1 deletionRendering/WebGPU/wgsl/LineRoundJoinVertexShader.wgsl
- Rendering/WebGPU/wgsl/PointGlyphShader.wgsl 2 additions, 1 deletionRendering/WebGPU/wgsl/PointGlyphShader.wgsl
- Rendering/WebGPU/wgsl/PointShader.wgsl 2 additions, 1 deletionRendering/WebGPU/wgsl/PointShader.wgsl
- Rendering/WebGPU/wgsl/SurfaceMeshGlyphShader.wgsl 2 additions, 1 deletionRendering/WebGPU/wgsl/SurfaceMeshGlyphShader.wgsl
- Rendering/WebGPU/wgsl/SurfaceMeshShader.wgsl 2 additions, 1 deletionRendering/WebGPU/wgsl/SurfaceMeshShader.wgsl
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