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Kenneth Moreland authored
Previously we were using GLUT to create windows and OpenGL contexts. However, the base GLUT is no longer maintained and APPLE as deprecated its use. There is another project, FreeGLUT, that is poised to replace the original GLUT library, but it does not support native Mac windows yet. There is another library named GLFW that is also a cross-platform library for creating OpenGL windows, and this one supports the native Mac windows. For now we are supporting both (with the default being GLUT, which is still more common).
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