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Kenneth Moreland authored
Added a new library for interfacing IceT with OpenGL version 3. A lot has changed with OpenGL since IceT was first written. This device layer relies less on a fixed function pipeline and instead uses the OpenGL device to transfer data back and forth more than anything. The current render creates OpenGL textures and passes their identifiers to the callback. The callback is expected to fill those textures with the rendering. Other types of callback could be created in the future.
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