ENH: SSAO and Shadows
Shadows and SSAO work with most examples, off by default. Cases where it doesn't:
- Primitives such as Plane (this issue is obvious in RenderingExample, only self shadows are present)
- Screen space fluid rendering is used (these use numerous passes but they aren't exposed)
Artifacts may be present in some examples when it is toggled as the parameters may need to be tweaked for that example.
Resize issue still present. No ability to toggle receiving and casting shadows is a big downside. Looks VTK used to support this. VTK examples appear to work with all
Edited by Andrew Wilson