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Merged
Opened Jul 24, 2017 by Sreekanth Arikatla@sreekanth-arikatlaOwner

BUG: Fixes the bug with tetrahedral rendering of deformable body

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When rendering a deformable body in tetrahedral mode, the deformation is not seen since it is not communicated to vtk via Modified() call. This is fixed.

Can test with testPbdVolume() in the sandbox by supplying the same volume mesh for both physics and rendering

Edited Jul 24, 2017 by Sreekanth Arikatla
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Reference: iMSTK/iMSTK!201
Source branch: fixDeformableTetraRenderBug