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iMSTK
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  • iMSTK
  • iMSTKiMSTK
  • Issues

  • Open 16
  • Closed 16
  • All 32
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • RbdObject2-CollidingObject Collision
    #281 · opened Jan 18, 2021 by Andrew Wilson   Topic: Collision Topic: architecture Type: refactor
    • 0
    updated Jan 18, 2021
  • PbdObject-CollidingObject Collision
    #280 · opened Jan 18, 2021 by Andrew Wilson   Topic: Collision Topic: architecture Type: new feature Type: refactor
    • 1
    updated Jan 18, 2021
  • Remove RigidBodyWorld Singleton
    #279 · opened Jan 18, 2021 by Andrew Wilson   Priority: low Topic: architecture Type: refactor
    • 0
    updated Jan 18, 2021
  • Extend LevelSetModel to Other Geometries
    #278 · opened Jan 08, 2021 by Andrew Wilson   Priority: low Topic: Physics Topic: architecture Type: refactor
    • 0
    updated Jan 08, 2021
  • Extend ImageData to 2d
    #277 · opened Jan 08, 2021 by Andrew Wilson   Priority: low Topic: rendering Type: refactor
    • 0
    updated Jan 08, 2021
  • Geometry Init/Current Refactor
    #276 · opened Jan 08, 2021 by Andrew Wilson   Priority: low Topic: meshing/geometry Type: refactor
    • 0
    updated Jan 20, 2021
  • Remove DebugRenderGeometry and DebugDelegates
    #270 · opened Dec 09, 2020 by Andrew Wilson   Topic: architecture Topic: rendering Type: refactor
    • 0
    updated Jan 31, 2021
  • TextureDelegate Modifications
    #268 · opened Dec 03, 2020 by Andrew Wilson   Topic: rendering Type: refactor
    • 0
    updated Dec 08, 2020
  • Download the data optionally at the build
    #265 · opened Nov 20, 2020 by Sreekanth Arikatla   Topic: Build Type: refactor
    • 0
    updated Dec 08, 2020
  • refactor VTKTextStatusManager to use vtkCornerAnnotation
    #255 · opened Aug 02, 2020 by Sreekanth Arikatla   Topic: rendering Type: refactor
    • 0
    updated Dec 08, 2020
  • Extensible Object Factories
    #254 · opened Jul 31, 2020 by Andrew Wilson   Topic: architecture Type: new feature Type: refactor
    • 0
    updated Jan 08, 2021
  • PBD collision simulation is sensitive to the timestep
    #249 · opened Mar 25, 2020 by Sreekanth Arikatla   Topic: Collision Topic: Physics Type: refactor
    • 1
    • 0
    updated Jan 08, 2021
  • Write audio interface classes
    #166 · opened Oct 20, 2017 by Sreekanth Arikatla   Priority: low Topic: Audio Type: refactor
    • 2
    updated Jul 25, 2018
  • Efficient rigid offset transformation for deformable meshes
    #146 · opened Jun 13, 2017 by Sreekanth Arikatla   Topic: meshing/geometry Type: efficiency Type: refactor
    • 11
    updated Sep 06, 2017
  • Moving normal/tangents calculations out of the render thread
    #141 · opened May 04, 2017 by Nicholas Milef   Topic: rendering Type: efficiency Type: refactor
    • 1
    • 8
    updated Sep 07, 2017
  • Replace m_type by hardcoding type return in getType()
    #104 · opened Nov 10, 2016 by Alexis Girault   Topic: architecture Type: clean up Type: refactor
    • 1
    updated Jan 08, 2021