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iMSTK
iMSTK
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16
Closed
16
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32
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RbdObject2-CollidingObject Collision
#281
· opened
Jan 18, 2021
by
Andrew Wilson
Topic: Collision
Topic: architecture
Type: refactor
0
updated
Jan 18, 2021
PbdObject-CollidingObject Collision
#280
· opened
Jan 18, 2021
by
Andrew Wilson
Topic: Collision
Topic: architecture
Type: new feature
Type: refactor
1
updated
Jan 18, 2021
Remove RigidBodyWorld Singleton
#279
· opened
Jan 18, 2021
by
Andrew Wilson
Priority: low
Topic: architecture
Type: refactor
0
updated
Jan 18, 2021
Extend LevelSetModel to Other Geometries
#278
· opened
Jan 08, 2021
by
Andrew Wilson
Priority: low
Topic: Physics
Topic: architecture
Type: refactor
0
updated
Jan 08, 2021
Extend ImageData to 2d
#277
· opened
Jan 08, 2021
by
Andrew Wilson
Priority: low
Topic: rendering
Type: refactor
0
updated
Jan 08, 2021
Geometry Init/Current Refactor
#276
· opened
Jan 08, 2021
by
Andrew Wilson
Priority: low
Topic: meshing/geometry
Type: refactor
0
updated
Jan 20, 2021
Remove DebugRenderGeometry and DebugDelegates
#270
· opened
Dec 09, 2020
by
Andrew Wilson
Topic: architecture
Topic: rendering
Type: refactor
0
updated
Jan 31, 2021
TextureDelegate Modifications
#268
· opened
Dec 03, 2020
by
Andrew Wilson
Topic: rendering
Type: refactor
0
updated
Dec 08, 2020
Download the data optionally at the build
#265
· opened
Nov 20, 2020
by
Sreekanth Arikatla
Topic: Build
Type: refactor
0
updated
Dec 08, 2020
refactor VTKTextStatusManager to use vtkCornerAnnotation
#255
· opened
Aug 02, 2020
by
Sreekanth Arikatla
Topic: rendering
Type: refactor
0
updated
Dec 08, 2020
Extensible Object Factories
#254
· opened
Jul 31, 2020
by
Andrew Wilson
Topic: architecture
Type: new feature
Type: refactor
0
updated
Jan 08, 2021
PBD collision simulation is sensitive to the timestep
#249
· opened
Mar 25, 2020
by
Sreekanth Arikatla
Topic: Collision
Topic: Physics
Type: refactor
1
0
updated
Jan 08, 2021
Write audio interface classes
#166
· opened
Oct 20, 2017
by
Sreekanth Arikatla
Priority: low
Topic: Audio
Type: refactor
2
updated
Jul 25, 2018
Efficient rigid offset transformation for deformable meshes
#146
· opened
Jun 13, 2017
by
Sreekanth Arikatla
Topic: meshing/geometry
Type: efficiency
Type: refactor
11
updated
Sep 06, 2017
Moving normal/tangents calculations out of the render thread
#141
· opened
May 04, 2017
by
Nicholas Milef
Topic: rendering
Type: efficiency
Type: refactor
1
8
updated
Sep 07, 2017
Replace m_type by hardcoding type return in getType()
#104
· opened
Nov 10, 2016
by
Alexis Girault
Topic: architecture
Type: clean up
Type: refactor
1
updated
Jan 08, 2021