Mesh movement /scaling
- Currently, for all geometry objects, the translate/rotate/scale function only set corresponding variables, which is then taken by the VTK renderer for visual rendering.
- “Real transform” is needed for scenario like collision detection and handling. Currently in imstk-ETI, it is done vertex-by-vertex for the laryngoscope mesh.
- Need a function to apply the translate/rotate/scale at geometry/mesh level. Need to figure out how to avoid the renderer re-applying those transformation again.
- Also, GPU only transformations for static meshes