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  • #79

Closed
Open
Created Sep 26, 2016 by Nicholas Milef@NickMilefDeveloper

Materials for rendering abstract class

  • Add a new class for materials, which is attached to render delegates to enable the user to define material details for each object.
  • Initial abstract implementation:
    • Textures (all of these are technically optional):
      • Diffuse
      • Normal
      • Specular (classical)
      • Metalness (PBR)
      • Roughness (PBR)
      • AO (optional)
      • Cavity (optional)
      • Cubemap (optional)
    • State
      • Diffuse color (default is white)
      • Specular color (default is white)
      • Metalness (PBR, default to 0.0)
      • Roughness (PBR, default to 1.0)
      • Casts shadows
      • Receives shadows
      • Wireframe
      • Line width
    • Shaders
      • Custom vertex shader (optional)
      • Custom geometry shader (optional)
      • Custom fragment shader (optional)
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