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Alexis Girault authored
1) Camera does not hold a vtkCamera anymore (less tight integration). It holds camera parameters. 2) Camera has a pointer to CameraController, that you can set up based on a deviceclient. This camera controller has a reference to the camera, and updates its parameters based on the deviceclient retrieved information. 3) Scene runs the controller as an asynchronous module in its own thread, it is therefore started in Scene::initModule and ended in Scene::cleanUpModule. 4) In the timer loop of InteractorStyle, the vtk camera is updated based on the scene camera. 5) In Renderer, a new vtk Camera needs to be created to match the scene camera, since it is not created anymore in imstk::Camera.
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