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  • Alexis Girault's avatar
    ENH: remove interface for transforming geometry in RigidObject · 7c272963
    Alexis Girault authored
    We are still wondering how to store/apply our geometries.
    Having yet another interface to only wrap the API to
    transform the geometry is not needed: we can directly
    call them on the geometry themselves for more transparency
    on what geometry is being updated.
    
    This will be investigated later on when we will work with
    rigib body dynamics.
    7c272963