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  1. Jan 14, 2025
    • Colin's avatar
      vtkArcGridActorPrivate.cxx: vector reserve to vector reserve and init · e1d59512
      Colin authored
      on line 85 there is an error when tests are run with libc++ hardness mode with the debug setting
      on line 82 we reserve space for the vector this does not change n though so when
      we access it on line 85 there is an error n=0, to fix this we reserve and initalize the vector
      e1d59512
  2. Jan 13, 2025
    • Jaswant Panchumarti (Kitware)'s avatar
      Fix cell coloring for thick lines on apple silicon · fefb1764
      Jaswant Panchumarti (Kitware) authored
      - address paraview/paraview#22594
      - address paraview/paraview#21832
      - Thick lines were drawn by expanding a line to 2 triangles stacked on their longest side using a geometry shader. When coloring by cell scalars, this worked everywhere except on apple silicon.
      - There seems to be a bug related to geometry shaders in Apple's OpenGL driver that caused thick lines to not correctly pick up cell colors.
      - It looks like the value written to `gl_PrimitiveID` is overwritten implicitly by `EmitVertex` and incremented each time a vertex is emitted from the geometry shader.
      - This commit works around it by fixing the usage of `gl_PrimitiveID` in fragment shader when drawing thick lines.
      
      (cherry picked from commit 62466099)
      fefb1764
  3. Jan 09, 2025
  4. Jan 08, 2025
  5. Jan 07, 2025
  6. Dec 30, 2024
  7. Dec 21, 2024
    • Stephen Hogarth's avatar
      vtkFastLabelMapper: Implementation · 860ff5ec
      Stephen Hogarth authored and Spiros Tsalikis's avatar Spiros Tsalikis committed
      This mapper uses GPU texture acceleration to draw labels at much
      higher frame rates. When hundreds or thousands of labels are on
      screen at one time, existing mappers can drop below 1 fps. This
      acceleration is designed to render the same number of labels at
      over 60 fps so a user can label many points while retaining
      interactive rotations and animations.
      860ff5ec
  8. Dec 20, 2024
  9. Dec 19, 2024
  10. Dec 18, 2024
  11. Dec 17, 2024
  12. Dec 16, 2024
    • David Gobbi's avatar
      Schedule some VTK_LEGACY code for deletion · 84322761
      David Gobbi authored
      This code doesn't fit the usage of the VTK_DEPRECATED_IN_X_Y_Z()
      macros, but we still want to eventually remove it, so we are
      marking it to be removed when deprecated-in-9.5.0 code is removed.
      84322761
  13. Dec 15, 2024
  14. Dec 12, 2024
  15. Dec 11, 2024
  16. Dec 10, 2024
  17. Dec 09, 2024
  18. Dec 07, 2024
  19. Dec 06, 2024
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