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Fix gradient and textured backgrounds in tiled displays
- address paraview/paraview#22559 - Render a full-screen quadrilateral as an overlay with `vtkActor2D` and `vtkPolyDataMapper2D`. This method is more robust because the 2D Overlay VTK rendering subsytem ensures that the projection matrix accounts for tiled displays.
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- Rendering/Core/Testing/Cxx/CMakeLists.txt 2 additions, 0 deletionsRendering/Core/Testing/Cxx/CMakeLists.txt
- Rendering/Core/Testing/Cxx/TestGradientBackground.cxx 0 additions, 2 deletionsRendering/Core/Testing/Cxx/TestGradientBackground.cxx
- Rendering/Core/Testing/Cxx/TestGradientBackgroundWithTiledViewport.cxx 78 additions, 0 deletions...e/Testing/Cxx/TestGradientBackgroundWithTiledViewport.cxx
- Rendering/Core/Testing/Cxx/TestGradientBackgroundWithTiledViewports.cxx 95 additions, 0 deletions.../Testing/Cxx/TestGradientBackgroundWithTiledViewports.cxx
- Rendering/Core/Testing/Data/Baseline/TestGradientBackgroundWithTiledViewport.png.sha512 1 addition, 0 deletions...seline/TestGradientBackgroundWithTiledViewport.png.sha512
- Rendering/Core/Testing/Data/Baseline/TestGradientBackgroundWithTiledViewports.png.sha512 1 addition, 0 deletions...eline/TestGradientBackgroundWithTiledViewports.png.sha512
- Rendering/OpenGL2/vtkOpenGLRenderer.cxx 140 additions, 89 deletionsRendering/OpenGL2/vtkOpenGLRenderer.cxx
- Rendering/OpenGL2/vtkOpenGLRenderer.h 8 additions, 1 deletionRendering/OpenGL2/vtkOpenGLRenderer.h
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