Remove duplicate `FragmentInput` structure.
- Refactor the `fragmentMain` function to directly accept the output of a `vertexMain` entry point. - This refactor ensures additions/deletions in `VertexOutput` are automatically visible in `fragmentMain` and do not require an extra step by changing the `FragmentInput` struct.
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- Rendering/WebGPU/wgsl/LineFragmentShader.wgsl 7 additions, 19 deletionsRendering/WebGPU/wgsl/LineFragmentShader.wgsl
- Rendering/WebGPU/wgsl/LineGlyphShader.wgsl 7 additions, 19 deletionsRendering/WebGPU/wgsl/LineGlyphShader.wgsl
- Rendering/WebGPU/wgsl/PointGlyphShader.wgsl 11 additions, 23 deletionsRendering/WebGPU/wgsl/PointGlyphShader.wgsl
- Rendering/WebGPU/wgsl/PointShader.wgsl 11 additions, 23 deletionsRendering/WebGPU/wgsl/PointShader.wgsl
- Rendering/WebGPU/wgsl/PolyData2D.wgsl 3 additions, 3 deletionsRendering/WebGPU/wgsl/PolyData2D.wgsl
- Rendering/WebGPU/wgsl/SurfaceMeshGlyphShader.wgsl 14 additions, 25 deletionsRendering/WebGPU/wgsl/SurfaceMeshGlyphShader.wgsl
- Rendering/WebGPU/wgsl/SurfaceMeshShader.wgsl 14 additions, 25 deletionsRendering/WebGPU/wgsl/SurfaceMeshShader.wgsl
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