Implement volume rendering
- Implements Volume rendering for ImageData (
-z
) - Set a new default LUT
- Opacity piecewise function is linear from 0 to 1 with an option to inverse it (
-i
) - Use visibility of actors to switch representation instead of modifying mapper
- Small fix in render passes to enable FXAA and ToneMapping with OSPRay
- Fix OSPRay tests with VTK master
Fix #22 (closed)
Edited by Michael Migliore