Skip to content
Snippets Groups Projects
  1. May 06, 2014
  2. May 05, 2014
  3. May 04, 2014
    • Marcus D. Hanwell's avatar
      Roughly mapping the colors/scalars, updates to shaders · f545b663
      Marcus D. Hanwell authored
      Attempt to map the colors/scalars, and adjust the shader according
      to whether color is a uniform or an attribute. Added some logic to
      deal with building normals as the painters do, but error out for
      now. This is also not even close to dealing with cell colors and/or
      properties.
      
      Change-Id: If584570b71dca4db3e9fd6c4ad95af58c00dea32
      f545b663
  4. May 01, 2014
  5. Apr 30, 2014
  6. Apr 27, 2014
    • Marcus D. Hanwell's avatar
      Added a hack to override OpenGL overrides with GL2 · 45e89396
      Marcus D. Hanwell authored
      This adds VTK_REPLACE_OPENGL_OVERRIDES (off by default) as a build
      option, if enabled the vtkRenderingOpenGL module will be modified to
      depend on vtkRenderingOpenGL2 (privately) and its overrides modified
      so that we can replace existing implementations piece by piece while
      running the full suite of regression tests (and seeing how close the
      drop in replacement classes are).
      
      Change-Id: I6decb741bde86270c43578e1b24dca4058de6781
      45e89396
  7. Apr 25, 2014
  8. Apr 23, 2014
  9. Apr 22, 2014
    • Marcus D. Hanwell's avatar
      Implement a basic VBO based poly data mapper · a9c4a043
      Marcus D. Hanwell authored
      This makes use of the code developed for the scene, but ports it to
      a more direct use of VBOs in the derived poly data mapper.
      
      Change-Id: Idb0db244abbb0e6857818589b20aae22e10abd53
      a9c4a043
    • Marcus D. Hanwell's avatar
      First pass at a new render widget · 3c6d2972
      Marcus D. Hanwell authored
      Still not complete, using GLEW for OpenGL extensions, and an X
      implementation that uses more recent API to create OpenGL contexts
      including OpenGL 3/4 if the required extension is present. This also
      used XLibs directly for interaction, rather than going through Xt.
      
      It needs a little more work to actually hook up something that will
      render to the context, but it shows a great black window right now!
      
      Change-Id: Ida0be9f2e9dc11ba3253ffd18cffa2e983ec954e
      3c6d2972
  10. Apr 14, 2014
  11. Apr 11, 2014
  12. Apr 10, 2014
  13. Apr 09, 2014
  14. Apr 07, 2014
Loading