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Commit 7da0bc3d authored by Marcus D. Hanwell's avatar Marcus D. Hanwell
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Moving rendering tests to more appropriate places

Many of the OpenGL tests were for RenderingCore API, others were from
RenderingImage and RenderingLabel. Moving them to more appropriate
locations, this makes it easier to validate some of the OpenGL2
implementations now we have a concept of multiple rendering backends.

Change-Id: I48db6a50ddc3d64d899a6b99b8cd21960fa26055
parent f97f9dfb
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with 13 additions and 2 deletions
......@@ -2,15 +2,26 @@ vtk_add_test_cxx(${vtk-module}CxxTests tests
FrustumClip.cxx
Mace.cxx
RGrid.cxx
TestAssemblyBounds.cxx,NO_VALID
TestPickingManager.cxx,NO_VALID
TestActor2DTextures.cxx
TestActorLightingFlag.cxx
TestAnimationScene.cxx
TestAreaSelections.cxx
TestAssemblyBounds.cxx,NO_VALID
TestBackfaceCulling.cxx
TestBareScalarsToColors.cxx
TestFollowerPicking.cxx
TestGlyph3DMapper.cxx
TestGlyph3DMapperMasking.cxx
TestGlyph3DMapperOrientationArray.cxx
TestGlyph3DMapperPicking.cxx
TestPickingManager.cxx,NO_VALID
TestMapVectorsAsRGBColors.cxx
TestMapVectorsToColors.cxx
TestSplitViewportStereoHorizontal.cxx
otherLookupTable.cxx,NO_VALID
otherLookupTableWithEnabling.cxx,NO_VALID
RenderNonFinite.cxx
SurfacePlusEdges.cxx
# TestViewDependentErrorMetric.cxx # Loads of extra deps - move?
# TestHierarchicalBoxPipeline.cxx # legacy code
)
......
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