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Fixed incorrect clip planes when using user transform
The ray direction was in the wrong space for clip calculation. It needs to be in object space and not in dataset space.
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- Rendering/Volume/Testing/Cxx/CMakeLists.txt 1 addition, 0 deletionsRendering/Volume/Testing/Cxx/CMakeLists.txt
- Rendering/Volume/Testing/Cxx/TestGPURayCastClippingUserTransform.cxx 368 additions, 0 deletions...olume/Testing/Cxx/TestGPURayCastClippingUserTransform.cxx
- Rendering/Volume/Testing/Data/Baseline/TestGPURayCastClippingUserTransform.png.md5 1 addition, 0 deletions...Data/Baseline/TestGPURayCastClippingUserTransform.png.md5
- Rendering/VolumeOpenGL2/vtkVolumeShaderComposer.h 86 additions, 62 deletionsRendering/VolumeOpenGL2/vtkVolumeShaderComposer.h
- Testing/Data/MagnitudeImage_256x256x148.md5 1 addition, 0 deletionsTesting/Data/MagnitudeImage_256x256x148.md5
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