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Commit e2e8a690 authored by Tom Fogal's avatar Tom Fogal Committed by Brad King
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FindOpenGL: Add support for GLVND on Linux

Find GLVND components if available.  Add `GLX` and `EGL` options for
COMPONENTS that allow requesting these libraries explicitly.  Introduce
new import targets for these windowing-system-specific libraries.

On a GLVND system, populate the legacy `OPENGL_LIBRARIES` variable and
the `OpenGL::GL` target using the `OpenGL` and `GLX` components.  On
non-GLVND systems, continue to use the legacy `GL` library and simply do
not provide the GLVND components.  Application code can choose to adapt
based on the availability of GLVND components as imported targets.
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......@@ -76,6 +76,7 @@ The following individuals and institutions are among the Contributors:
* Nicolas Bock <nicolasbock@gmail.com>
* Nicolas Despres <nicolas.despres@gmail.com>
* Nikita Krupen'ko <krnekit@gmail.com>
* NVIDIA Corporation <www.nvidia.com>
* OpenGamma Ltd. <opengamma.com>
* Per Øyvind Karlsen <peroyvind@mandriva.org>
* Peter Collingbourne <peter@pcc.me.uk>
......
FindOpenGL-glvnd
----------------
* The :module:`FindOpenGL` module gained support for GLVND on Linux.
......@@ -7,15 +7,28 @@
#
# FindModule for OpenGL and GLU.
#
# Optional COMPONENTS
# ^^^^^^^^^^^^^^^^^^^
#
# This module respects several optional COMPONENTS: ``EGL``, ``GLX``, and
# ``OpenGL``. There are corresponding import targets for each of these flags.
#
# IMPORTED Targets
# ^^^^^^^^^^^^^^^^
#
# This module defines the :prop_tgt:`IMPORTED` targets:
#
# ``OpenGL::GL``
# Defined if the system has OpenGL.
# Defined to the platform-specific OpenGL libraries if the system has OpenGL.
# ``OpenGL::OpenGL``
# Defined to libOpenGL if the system is GLVND-based.
# ``OpenGL::GL``
# ``OpenGL::GLU``
# Defined if the system has GLU.
# ``OpenGL::GLX``
# Defined if the system has GLX.
# ``OpenGL::EGL``
# Defined if the system has EGL.
#
# Result Variables
# ^^^^^^^^^^^^^^^^
......@@ -23,40 +36,87 @@
# This module sets the following variables:
#
# ``OPENGL_FOUND``
# True, if the system has OpenGL.
# True, if the system has OpenGL and all components are found.
# ``OPENGL_XMESA_FOUND``
# True, if the system has XMESA.
# ``OPENGL_GLU_FOUND``
# True, if the system has GLU.
# ``OpenGL_OpenGL_FOUND``
# True, if the system has an OpenGL library.
# ``OpenGL_GLX_FOUND``
# True, if the system has GLX.
# ``OpenGL_EGL_FOUND``
# True, if the system has EGL.
# ``OPENGL_INCLUDE_DIR``
# Path to the OpenGL include directory.
# ``OPENGL_EGL_INCLUDE_DIRS``
# Path to the EGL include directory.
# ``OPENGL_LIBRARIES``
# Paths to the OpenGL and GLU libraries.
# Paths to the OpenGL library, windowing system libraries, and GLU libraries.
# On Linux, this assumes glX and is never correct for EGL-based targets.
# Clients are encouraged to use the ``OpenGL::*`` import targets instead.
#
# If you want to use just GL you can use these values:
# Cache variables
# ^^^^^^^^^^^^^^^
#
# ``OPENGL_gl_LIBRARY``
# Path to the OpenGL library.
# The following cache variables may also be set:
#
# ``OPENGL_egl_LIBRARY``
# Path to the EGL library.
# ``OPENGL_glu_LIBRARY``
# Path to the GLU library.
# ``OPENGL_glx_LIBRARY``
# Path to the GLVND 'GLX' library.
# ``OPENGL_opengl_LIBRARY``
# Path to the GLVND 'OpenGL' library
# ``OPENGL_gl_LIBRARY``
# Path to the OpenGL library. New code should prefer the ``OpenGL::*`` import
# targets.
#
# Linux-specific
# ^^^^^^^^^^^^^^
#
# OSX Specific
# ^^^^^^^^^^^^
# Some Linux systems utilize GLVND as a new ABI for OpenGL. GLVND separates
# context libraries from OpenGL itself; OpenGL lives in "libOpenGL", and
# contexts are defined in "libGLX" or "libEGL". GLVND is currently the only way
# to get OpenGL 3+ functionality via EGL in a manner portable across vendors.
#
# On OSX default to using the framework version of OpenGL. People will
# have to change the cache values of OPENGL_glu_LIBRARY and
# On Linux systems FindOpenGL defaults to using GLVND if available. Users can
# utilize GLVND explicitly with targets ``OpenGL::OpenGL``, ``OpenGL::GLX``, and
# ``OpenGL::EGL``. Additionally, when GLVND is available the ``OpenGL::GL``
# target is equivalent to ``OpenGL::OpenGL OpenGL::GLX``. When the system is
# not GLVND-based, ``OpenGL::GL`` expands to libGL as it has historically done.
# Thus, for non-EGL-based Linux targets, the ``OpenGL::GL`` target is most
# portable.
#
# For EGL targets the client must rely on GLVND support on the user's system.
# Linking should use the ``OpenGL::OpenGL OpenGL::EGL`` targets. Using GLES*
# libraries is theoretically possible in place of ``OpenGL::OpenGL``, but this
# module does not currently support that; contributions welcome.
#
# ``OPENGL_egl_LIBRARY`` and ``OPENGL_EGL_INCLUDE_DIRS`` are defined in the case of
# GLVND. For non-GLVND Linux and other systems these are left undefined.
#
# macOS-Specific
# ^^^^^^^^^^^^^^
#
# On OSX FindOpenGL defaults to using the framework version of OpenGL. People
# will have to change the cache values of OPENGL_glu_LIBRARY and
# OPENGL_gl_LIBRARY to use OpenGL with X11 on OSX.
set(_OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
if (CYGWIN)
# Provide OPENGL_USE_<C> variables for each component.
foreach(component ${OpenGL_FIND_COMPONENTS})
string(TOUPPER ${component} _COMPONENT)
set(OPENGL_USE_${_COMPONENT} 1)
endforeach()
if (CYGWIN)
find_path(OPENGL_INCLUDE_DIR GL/gl.h )
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
find_library(OPENGL_gl_LIBRARY opengl32 )
find_library(OPENGL_glu_LIBRARY glu32 )
elseif (WIN32)
......@@ -70,7 +130,6 @@ elseif (WIN32)
endif()
elseif (APPLE)
# The OpenGL.framework provides both gl and glu
find_library(OPENGL_gl_LIBRARY OpenGL DOC "OpenGL library for OS X")
find_library(OPENGL_glu_LIBRARY OpenGL DOC
......@@ -104,15 +163,14 @@ else()
# fail since the compiler finds the Mesa headers but NVidia's library.
# Make sure the NVIDIA directory comes BEFORE the others.
# - Atanas Georgiev <atanas@cs.columbia.edu>
find_path(OPENGL_INCLUDE_DIR GL/gl.h
/usr/share/doc/NVIDIA_GLX-1.0/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
${_OPENGL_INCLUDE_PATH}
)
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
find_path(OPENGL_GLX_INCLUDE_DIR GL/glx.h ${_OPENGL_INCLUDE_PATH})
find_path(OPENGL_EGL_INCLUDE_DIR EGL/egl.h ${_OPENGL_INCLUDE_PATH})
find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
/usr/share/doc/NVIDIA_GLX-1.0/include
/usr/openwin/share/include
......@@ -126,6 +184,90 @@ else()
/usr/shlib /usr/X11R6/lib
${_OPENGL_LIB_PATH}
)
# Search for the GLVND libraries. We do this regardless of COMPONENTS; we'll
# take into account the COMPONENTS logic later.
find_library(OPENGL_opengl_LIBRARY
NAMES OpenGL
PATHS /usr/X11R6/lib
${_OPENGL_LIB_PATH}
)
find_library(OPENGL_glx_LIBRARY
NAMES GLX
PATHS /usr/X11R6/lib
${_OPENGL_LIB_PATH}
)
find_library(OPENGL_egl_LIBRARY
NAMES EGL
PATHS ${_OPENGL_LIB_PATH}
)
find_library(OPENGL_glu_LIBRARY
NAMES GLU MesaGLU
PATHS ${OPENGL_gl_LIBRARY}
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
)
# FPHSA cannot handle "this OR that is required", so we conditionally set what
# it must look for. First clear any previous config we might have done:
set(_OpenGL_REQUIRED_VARS)
# now we append the libraries as appropriate. The complicated logic
# basically comes down to "use libOpenGL when we can, and add in specific
# context mechanisms when requested, or we need them to preserve the previous
# default where glx is always available."
if((NOT OPENGL_USE_EGL AND
NOT OPENGL_opengl_LIBRARY AND
OPENGL_glx_LIBRARY AND
NOT OPENGL_gl_LIBRARY) OR
(NOT OPENGL_USE_EGL AND
NOT OPENGL_glx_LIBRARY AND
NOT OPENGL_gl_LIBRARY) OR
(NOT OPENGL_USE_EGL AND
OPENGL_opengl_LIBRARY AND
OPENGL_glx_LIBRARY) OR
( OPENGL_USE_EGL))
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_opengl_LIBRARY)
endif()
# GLVND GLX library. Preferred when available.
if((NOT OPENGL_USE_OPENGL AND
NOT OPENGL_USE_GLX AND
NOT OPENGL_USE_EGL AND
NOT OPENGL_glx_LIBRARY AND
NOT OPENGL_gl_LIBRARY) OR
( OPENGL_USE_GLX AND
NOT OPENGL_USE_EGL AND
NOT OPENGL_glx_LIBRARY AND
NOT OPENGL_gl_LIBRARY) OR
(NOT OPENGL_USE_EGL AND
OPENGL_opengl_LIBRARY AND
OPENGL_glx_LIBRARY) OR
(OPENGL_USE_GLX AND OPENGL_USE_EGL))
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_glx_LIBRARY)
endif()
# GLVND EGL library.
if(OPENGL_USE_EGL)
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_egl_LIBRARY)
endif()
# Old-style "libGL" library: used as a fallback when GLVND isn't available.
if((NOT OPENGL_USE_EGL AND
NOT OPENGL_opengl_LIBRARY AND
OPENGL_glx_LIBRARY AND
OPENGL_gl_LIBRARY) OR
(NOT OPENGL_USE_EGL AND
NOT OPENGL_glx_LIBRARY AND
OPENGL_gl_LIBRARY))
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
endif()
# We always need the 'gl.h' include dir.
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
unset(_OPENGL_INCLUDE_PATH)
unset(_OPENGL_LIB_PATH)
......@@ -137,42 +279,99 @@ else()
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
)
endif ()
if(OPENGL_gl_LIBRARY)
if(OPENGL_xmesa_INCLUDE_DIR)
set( OPENGL_XMESA_FOUND "YES" )
else()
set( OPENGL_XMESA_FOUND "NO" )
endif()
if(OPENGL_xmesa_INCLUDE_DIR)
set( OPENGL_XMESA_FOUND "YES" )
else()
set( OPENGL_XMESA_FOUND "NO" )
endif()
if(OPENGL_glu_LIBRARY)
set( OPENGL_GLU_FOUND "YES" )
else()
set( OPENGL_GLU_FOUND "NO" )
endif()
set( OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY} ${OPENGL_LIBRARIES})
if(OPENGL_glu_LIBRARY)
set( OPENGL_GLU_FOUND "YES" )
if(NOT "${OPENGL_glu_LIBRARY}" STREQUAL "${OPENGL_gl_LIBRARY}")
set( OPENGL_LIBRARIES ${OPENGL_glu_LIBRARY} ${OPENGL_LIBRARIES} )
endif()
else()
set( OPENGL_GLU_FOUND "NO" )
endif()
# OpenGL_OpenGL_FOUND is a bit unique in that it is okay if /either/ libOpenGL
# or libGL is found.
# Using libGL with libEGL is never okay, though; we handle that case later.
if(NOT OPENGL_opengl_LIBRARY AND NOT OPENGL_gl_LIBRARY)
set(OpenGL_OpenGL_FOUND FALSE)
else()
set(OpenGL_OpenGL_FOUND TRUE)
endif()
# This deprecated setting is for backward compatibility with CMake1.4
set (OPENGL_LIBRARY ${OPENGL_LIBRARIES})
if(OPENGL_glx_LIBRARY AND OPENGL_GLX_INCLUDE_DIR)
set(OpenGL_GLX_FOUND TRUE)
else()
set(OpenGL_GLX_FOUND FALSE)
endif()
if(OPENGL_egl_LIBRARY AND OPENGL_EGL_INCLUDE_DIR)
set(OpenGL_EGL_FOUND TRUE)
else()
set(OpenGL_EGL_FOUND FALSE)
endif()
# This deprecated setting is for backward compatibility with CMake1.4
set(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR})
# User-visible names should be plural.
if(OPENGL_EGL_INCLUDE_DIR)
set(OPENGL_EGL_INCLUDE_DIRS ${OPENGL_EGL_INCLUDE_DIR})
endif()
include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL REQUIRED_VARS ${_OpenGL_REQUIRED_VARS})
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL REQUIRED_VARS ${_OpenGL_REQUIRED_VARS}
HANDLE_COMPONENTS)
unset(_OpenGL_REQUIRED_VARS)
# OpenGL:: targets
if(OPENGL_FOUND)
if(NOT TARGET OpenGL::GL)
# ::OpenGL is a GLVND library, and thus Linux-only: we don't bother checking
# for a framework version of this library.
if(OPENGL_opengl_LIBRARY AND NOT TARGET OpenGL::OpenGL)
if(IS_ABSOLUTE "${OPENGL_opengl_LIBRARY}")
add_library(OpenGL::OpenGL UNKNOWN IMPORTED)
set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LOCATION
"${OPENGL_opengl_LIBRARY}")
else()
add_library(OpenGL::OpenGL INTERFACE IMPORTED)
set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LIBNAME
"${OPENGL_opengl_LIBRARY}")
endif()
set_target_properties(OpenGL::OpenGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
"${OPENGL_INCLUDE_DIR}")
endif()
# ::GLX is a GLVND library, and thus Linux-only: we don't bother checking
# for a framework version of this library.
if(OpenGL_GLX_FOUND AND NOT TARGET OpenGL::GLX)
if(IS_ABSOLUTE "${OPENGL_glx_LIBRARY}")
add_library(OpenGL::GLX UNKNOWN IMPORTED)
set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LOCATION
"${OPENGL_glx_LIBRARY}")
else()
add_library(OpenGL::GLX INTERFACE IMPORTED)
set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LIBNAME
"${OPENGL_glx_LIBRARY}")
endif()
set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_LINK_LIBRARIES
OpenGL::OpenGL)
set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
"${OPENGL_GLX_INCLUDE_DIR}")
endif()
if(TARGET OpenGL::OpenGL AND TARGET OpenGL::GLX AND NOT TARGET OpenGL::GL)
# if GLVND with GLX is available, make ::GL a synonym for 'OpenGL::OpenGL
# OpenGL::GLX'.
add_library(OpenGL::GL INTERFACE IMPORTED)
set_target_properties(OpenGL::GL PROPERTIES INTERFACE_LINK_LIBRARIES
OpenGL::OpenGL)
set_property(TARGET OpenGL::GL APPEND PROPERTY INTERFACE_LINK_LIBRARIES
OpenGL::GLX)
set_target_properties(OpenGL::GL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
"${OPENGL_INCLUDE_DIR}")
elseif(NOT TARGET OpenGL::GL)
if(IS_ABSOLUTE "${OPENGL_gl_LIBRARY}")
add_library(OpenGL::GL UNKNOWN IMPORTED)
if(OPENGL_gl_LIBRARY MATCHES "/([^/]+)\\.framework$")
......@@ -195,6 +394,28 @@ if(OPENGL_FOUND)
INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}")
endif()
# ::EGL is a GLVND library, and thus Linux-only: we don't bother checking
# for a framework version of this library.
# Note we test for OpenGL::OpenGL as a target. When this module is updated to
# support GLES, we would additionally want to check for the hypothetical GLES
# target and enable EGL if either ::GLES or ::OpenGL is created.
if(TARGET OpenGL::OpenGL AND OpenGL_EGL_FOUND AND NOT TARGET OpenGL::EGL)
if(IS_ABSOLUTE "${OPENGL_egl_LIBRARY}")
add_library(OpenGL::EGL UNKNOWN IMPORTED)
set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LOCATION
"${OPENGL_egl_LIBRARY}")
else()
add_library(OpenGL::EGL INTERFACE IMPORTED)
set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LIBNAME
"${OPENGL_egl_LIBRARY}")
endif()
set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_LINK_LIBRARIES
OpenGL::OpenGL)
# Note that EGL's include directory is different from OpenGL/GLX's!
set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
"${OPENGL_EGL_INCLUDE_DIR}")
endif()
if(OPENGL_GLU_FOUND AND NOT TARGET OpenGL::GLU)
if(IS_ABSOLUTE "${OPENGL_glu_LIBRARY}")
add_library(OpenGL::GLU UNKNOWN IMPORTED)
......@@ -217,11 +438,31 @@ if(OPENGL_FOUND)
set_target_properties(OpenGL::GLU PROPERTIES
INTERFACE_LINK_LIBRARIES OpenGL::GL)
endif()
# OPENGL_LIBRARIES mirrors OpenGL::GL's logic ...
set(OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY})
if(TARGET OpenGL::GLX AND TARGET OpenGL::OpenGL)
set(OPENGL_LIBRARIES ${OPENGL_opengl_LIBRARY} ${OPENGL_glx_LIBRARY})
endif()
# ... and also includes GLU, if available.
if(TARGET OpenGL::GLU)
list(APPEND OPENGL_LIBRARIES ${OPENGL_glu_LIBRARY})
endif()
endif()
# This deprecated setting is for backward compatibility with CMake1.4
set(OPENGL_LIBRARY ${OPENGL_LIBRARIES})
# This deprecated setting is for backward compatibility with CMake1.4
set(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR})
mark_as_advanced(
OPENGL_INCLUDE_DIR
OPENGL_xmesa_INCLUDE_DIR
OPENGL_egl_LIBRARY
OPENGL_glu_LIBRARY
OPENGL_glx_LIBRARY
OPENGL_gl_LIBRARY
OPENGL_opengl_LIBRARY
OPENGL_EGL_INCLUDE_DIR
OPENGL_GLX_INCLUDE_DIR
)
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMake_TEST_FindOpenGL_VND)
set(_vnd_testing TRUE)
else()
set(_vnd_testing FALSE)
endif()
add_test(NAME FindOpenGL.Test COMMAND
${CMAKE_CTEST_COMMAND} -C $<CONFIGURATION>
--build-and-test
......@@ -6,5 +12,6 @@ add_test(NAME FindOpenGL.Test COMMAND
${build_generator_args}
--build-project TestFindOpenGL
--build-options ${build_options}
-DOpenGL_TEST_VND=${_vnd_testing}
--test-command ${CMAKE_CTEST_COMMAND} -V -C $<CONFIGURATION>
)
cmake_minimum_required(VERSION 3.7)
cmake_minimum_required(VERSION 3.9)
project(TestFindOpenGL C)
include(CTest)
find_package(OpenGL REQUIRED)
# import target for GLU
add_executable(test_tgt main.c)
target_link_libraries(test_tgt OpenGL::GLU)
add_test(NAME test_tgt COMMAND test_tgt)
# OPENGL_LIBRARIES should be whatever libraries are needed to link.
add_executable(test_var main.c)
target_include_directories(test_var PRIVATE ${OPENGL_INGLUDE_DIRS})
target_link_libraries(test_var PRIVATE ${OPENGL_LIBRARIES})
add_test(NAME test_var COMMAND test_var)
# VND support adds an ::OpenGL import target. This can be used for OpenGL-only
# code (code that does not manipulate contexts, like our 'main.c'). Without
# VND, ::GL can be used for both context and non-context OpenGL code.
if(OpenGL_TEST_VND)
add_executable(test_comp_none main.c)
target_link_libraries(test_comp_none PRIVATE OpenGL::OpenGL)
add_test(NAME test_comp_none COMMAND test_comp_none)
else()
add_executable(test_comp_none main.c)
target_link_libraries(test_comp_none PRIVATE OpenGL::GL)
add_test(NAME test_comp_none COMMAND test_comp_none)
endif()
# GLX
if(OpenGL_TEST_VND)
find_package(OpenGL REQUIRED COMPONENTS OpenGL GLX)
add_executable(test_comp_glx main.c)
target_link_libraries(test_comp_glx PRIVATE OpenGL::OpenGL OpenGL::GLX)
add_test(NAME test_comp_glx COMMAND test_comp_glx)
else()
# non-VND systems won't have it, but an optional search for GLX should still
# be okay.
find_package(OpenGL COMPONENTS GLX)
add_executable(test_comp_glx_novnd main.c)
target_link_libraries(test_comp_glx_novnd PRIVATE OpenGL::GL)
add_test(NAME test_comp_glx_novnd COMMAND test_comp_glx_novnd)
endif()
# EGL is only available on Linux+GLVND at present.
if(OpenGL_TEST_VND)
find_package(OpenGL COMPONENTS OpenGL EGL)
if(OpenGL_EGL_FOUND)
add_executable(test_comp_egl main.c)
target_link_libraries(test_comp_egl PRIVATE OpenGL::OpenGL OpenGL::EGL)
add_test(NAME test_comp_egl COMMAND test_comp_egl)
# EGL-only code should not link to GLX.
execute_process(COMMAND ldd test_comp_egl
OUTPUT_VARIABLE LDD_OUT
ERROR_VARIABLE LDD_ERR)
if("${LDD_OUT}" MATCHES "GLX")
message(FATAL_ERROR "EGL-only code links to GLX!")
endif()
endif()
# all three COMPONENTS together.
find_package(OpenGL COMPONENTS OpenGL EGL GLX)
if(OpenGL_EGL_FOUND AND OpenGL_GLX_FOUND)
add_executable(test_comp_both main.c)
target_link_libraries(test_comp_both PRIVATE OpenGL::OpenGL OpenGL::EGL
OpenGL::GLX)
add_test(NAME test_comp_both COMMAND test_comp_both)
endif()
endif()
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