Xcode: Add embed resources support
property: XCODE_EMBED_RESOURCES_PATH after !9008 (merged) merged, should be XCODE_EMBED_RESOURCES
usage:
set_target_properties(${target_name} PROPERTIES
XCODE_EMBED_RESOURCES path/to/build/runtime/shaders
)
It's useful for game engine sync translated shaders (glslcc
) to macos/ios/tvos
app bundle Resources
folder, showcase: https://github.com/axmolengine/axmol/issues/1279
Edited by Deal