ExternalData: Avoid replacing a concurrently-created object
If more than one content link references the same object, the build system may launch multiple download processes for the same object concurrently. Use whichever one finishes first, and discard the others.
Without this, we replace the objects and use the last finisher instead
of the first. This is okay on non-Windows platforms where rename(2)
gives reliable atomic replacement. However, on Windows platforms and
NTFS this is less reliable. I've observed MoveFileEx
somehow cause
another process to get ERROR_SHARING_VIOLATION
when attempting to read
the destination file. We may be able to improve the file(RENAME)
implementation on modern Windows 10 versions, but for ExternalData's use
case it is simpler to just not replace existing objects.