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Ben Boeckel
iMSTK
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f1893282b6f052f8ec4b71dde834851f9b1ea180
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master
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Created with Raphaël 2.2.0
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Change the name from External_TBB.cmake to External_tbb.cmake
BUG: Fix issue with FindTBB.cmake
ENH: Add TBB as external dependency
Merge branch 'updateVRPNtoLatest' into 'master'
COMP: Disable building tests for external dependencies
COMP: Update the vrpn to the latest
Merge branch 'refactorPBDCollisionREBASED' into 'master'
BUG: Fix bugs from rebase
COMP: Change include file name to be case-sensitivee
BUG: Redefinition of PointTetrahedronCollisionData
STYLE: Enforce style
REFAC: Updated the PBDFluidsExample according to the Collision Handler
REFAC: PBDCollisionExample updated accordingly:
BUG: Fixed PBD Collision Handling by passing the collision constraints from CH to one PbdSolver and solve the constaints in the correct order.
BUG: Fix the "memory access excpetion" by correcting the triangle - vertex order in TriangleVertexCollisionData
BUG: Construct CD and CH with collision data pointer
BUG: Remove the conflict artifacts
STYKE: Correct style
WIP: Change SceneManager to straighten PBD pipeline
REFAC: Depericate VirtualCouplingPBD class
REFAC: Rename computeContactForces to generinc name processCollisionData
BUG: Check if the actor is for scene objects before turning ON/OFF visibility
ENH: Add PBD collision handling
ENH: Add Brute for mesh-to-mesh collision detection
Merge branch 'enableAllWarnings' into 'master'
COMP: Enable compiler flags to report most warnings
Merge branch 'SPH-Simulation' into 'master'
BUG: Fix g++-5 compiling errors
BUG: Fix error due to c++11 standard
Merge branch 'DisplayFractionalFPS' into 'master'
ENH: Display fractional FPS
REFACT: Change logging and const correctness
REFAC: Remove test example as it is included in the unit test
REFAC: Rewrite all template classes to use Real as type aliasing
ENH: Implement SPH fluid simulation
BUG: Fix uncrustify config
ENH: Implement neighbor search (should be identical to the neighbor search branch)
Merge branch 'displayPhysicsFPS' into 'master'
ENH: Display fps on the screen along with the render fps
Merge branch 'imstkObject' into 'master'
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