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Created with Raphaël 2.2.013Mar11105432118Feb3228Jan27262221201413128713Dec11230Nov27252423191713111096543230Oct24222120161075215Sep14131298765431Aug242118171596231Jul2827262524212018161514131098752129Jun26242221201817161598743131May292524231817131264330Apr29282120191816151310987653231Mar30272625242322212019181716141312111098743228Feb27252422201817161311107428Jan27212017161514823Dec2220141353229Nov28191312REFAC: EventObject uses vector now, module sleep option, FemurObject, parallelFor max, clear some warningsMerge branch 'ImplicitGeometryCCD' into 'master'REFAC: SceneObjects have visual updates alongside fixed/scene update nowBUG: gcc FixesBUG: Gcc fixREFAC: VRPN build toggle, defaults off nowREFAC: Geometry enums removedREFAC: Clean, add bone and blood color to imstkColor, change FemurCut colorsREFAC: Event System Update, LevelSet Example Data Added, Uncrustify fixREFAC: Scene virtual methodsENH: ImplicitGeometryCCD now uses contact history, femur cut is stableMerge branch 'TetCut' into 'master'REFAC: Removed interactions directory for now, LevelSet-RigidInteractionExample renamed to FemurCutExampleBUG: vs2017 VecDataArrayTestFixREFAC: KeyPressEvent renamed to KeyEvent, TetrahedralMeshRenderDelegate topology change fix, plane to surface mesh function added to geometry utilityMerge branch 'fix/additions-fixes-dataarray' into 'master'UncrustifyImprove implementation of erase, no to reallocate on removalFix squeezeFix type conversion in constructorFixes compile errors and warnings in the DataArray and VecDataArrayFix bug in debugtriangleRenderdelegate where the data was not marked as 'unmodified' after an updateExpose force and torque in the RigidObjectControllerMerge branch 'TetCut' into 'master'BUG: Debug delegates now process events within loopMerge branch 'TypeFix' into 'master'REFAC: VisualObject removed, enum SceneObject types replaced with strings for later factoriesMerge branch 'feature/simulationmanager-start-end' into 'master'Add the start and end events to the simulation managerMerge branch 'pauseFix' into 'master'BUG: Viewers shouldn't be pausable by scene controllerMerge branch 'fix/retain-loop-keyboardscenecontrol' into 'master'UncrustifyAdd implicit conversion from imstkNew to std::weak_ptrResolve a retain cycle in KeyboardSceneControlMerge branch 'mousescenecontrol-add-enable' into 'master'UncrustifyAdd enable state to mousescenecontroladd filename to error messageMerge branch 'ForceSmoothening' into 'master'
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