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Ben Boeckel
iMSTK
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a4fb5585974347227a8c4883c3c7660622e7e119
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Created with Raphaël 2.2.0
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ENH: Adds getters for spring force, damper force, & getForce is now getDeviceForce
ENH: Adds mouse controls for static suture example
REFAC: Remove sphFemPbdExample
COMP: Fix compilation failure after previous refactor
Merge branch 'VisualModelFix' into 'master'
STYLE: Uncrustify
REFAC: Remove VisualModel geometry constructor, prefer set/get
Merge branch 'StyleFix' into 'master'
STYLE: Uncrustify
STYLE: Add namespace comments option to uncrustify
STYLE: Fix acronyms, correct files names, correct doxygen class names, block comments, removed unneeded virtuals, removed constructor/destructor briefs, fixed some class briefs, fixed namings in SWIG wrapper, fixed some typos/bad comments
Merge branch 'VRSmoothMovement' into 'master'
STYLE: Uncrustify
STYLE: Rename imstkVtkOpenVRRenderWindowInteractor2 to imstkVtkOpenVRRenderWindowInteractorImstk
Merge branch 'enforceCodingGuide' into 'master'
BUG: Input (VR, key, mouse) updated per scene update instead of per render
Merge branch 'VRJsonInstallFix' into 'master'
BUG: Remove render not required anymore
BUG: Fix json vr actions path name
STYLE: Rename the JawState and edit comments
Merge branch 'TaskGraphFix' into 'master'
REFAC: TaskGraph functions & find_if
STYLE: Rename GeometryAlgorithm::setNumberOfInputPorts to GeometryAlgorithm::setNumInputPorts
BUG: Fix linux error
STYLE: Other name changes, enum to enum class and improvement to code clarity
STYLE: Remove redundant access modifiers
STYLE: Rename to enforce acronyms in mixed case
BUG: Fix screenshot test
BUG: Critical nodes not resolved in complex cases, critical node resolve tests, write task graph on finding cycle, remove unused nodes & critical resolve in building scene task graph
Merge branch 'ClearWarningsFixLambdaUncrustify' into 'master'
STYLE: Lambda reformat
REFAC: Clear some warnings
Merge branch 'LibReorganize' into 'master'
REFAC: Update external test
REFAC: Resolve conflicts, fix VR example
BUG: ViewerVTK added to cloth grab
BUG: Fix linux compilation, warnings, and uncrustify
REFAC: Interactor style and keyboard control refactor to fix dependencies, continued library reorganization
REFAC: Interactor style fix
REFAC: Move around libraries for better modularity
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