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Ben Boeckel
iMSTK
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a18c97e415557e41293b6a86aa7473cf38247d78
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v6.0.0
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Created with Raphaël 2.2.0
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Merge branch 'DocUpdate' into 'master'
DOC: Updated gifs
Merge branch 'updateDoc2' into 'master'
DOC: Fix documentation
DOC: Correct image file name
Merge branch 'docUpdate' into 'master'
DOC: Revise documentation Co-authored-by: Sreekanth Arikatla <sreekanth.arikatla@kitware.com>
Merge branch 'ImplicitGeometryCCD' into 'master'
BUG: gcc fixes
REFAC: LevelSet performance improvements
REFAC: EventObject uses vector now, module sleep option, FemurObject, parallelFor max, clear some warnings
Merge branch 'ImplicitGeometryCCD' into 'master'
REFAC: SceneObjects have visual updates alongside fixed/scene update now
BUG: gcc Fixes
BUG: Gcc fix
REFAC: VRPN build toggle, defaults off now
REFAC: Geometry enums removed
REFAC: Clean, add bone and blood color to imstkColor, change FemurCut colors
REFAC: Event System Update, LevelSet Example Data Added, Uncrustify fix
REFAC: Scene virtual methods
ENH: ImplicitGeometryCCD now uses contact history, femur cut is stable
Merge branch 'TetCut' into 'master'
REFAC: Removed interactions directory for now, LevelSet-RigidInteractionExample renamed to FemurCutExample
BUG: vs2017 VecDataArrayTestFix
REFAC: KeyPressEvent renamed to KeyEvent, TetrahedralMeshRenderDelegate topology change fix, plane to surface mesh function added to geometry utility
Merge branch 'fix/additions-fixes-dataarray' into 'master'
Uncrustify
Improve implementation of erase, no to reallocate on removal
Fix squeeze
Fix type conversion in constructor
Fixes compile errors and warnings in the DataArray and VecDataArray
Fix bug in debugtriangleRenderdelegate where the data was not marked as 'unmodified' after an update
Expose force and torque in the RigidObjectController
Merge branch 'TetCut' into 'master'
BUG: Debug delegates now process events within loop
Merge branch 'TypeFix' into 'master'
REFAC: VisualObject removed, enum SceneObject types replaced with strings for later factories
Merge branch 'feature/simulationmanager-start-end' into 'master'
Add the start and end events to the simulation manager
Merge branch 'pauseFix' into 'master'
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