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Ben Boeckel
iMSTK
Graph
9fa9153811b710ccbd6c2c22436688b2a73d994f
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1
master
default
protected
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6
v6.0.0
v5.0.0
v4.0.0
v3.0.0
v2.0.0
v1.0.0
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Created with Raphaël 2.2.0
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Merge branch 'ortho' into 'master'
Merge branch 'master' into 'ortho'
REFAC: Yellowish bone color, SDF fix
Merge branch 'PerfImprovements' into 'master'
BUG: Performance improvements to PBD and Dense LSM
Merge branch 'TetCut' into 'master'
Merge branch 'feature/screenshot-names' into 'master'
Merge branch 'fix/readd-controller-calls' into 'master'
Enable screenshots to be named with a specific name
Add getForce and getTorque to rigidobjectcontroller
ENH: Material fixes
Merge branch 'DocUpdate' into 'master'
DOC: Documentation formatting fix
Merge branch 'DocUpdate' into 'master'
DOC: Release notes updated in docs, execution pipeline diagram updated
Merge branch 'DocUpdate' into 'master'
v4.0.0
v4.0.0
Version update
Merge branch 'DocUpdate' into 'master'
DOC: Updated gifs
Merge branch 'updateDoc2' into 'master'
DOC: Fix documentation
DOC: Correct image file name
Merge branch 'docUpdate' into 'master'
DOC: Revise documentation Co-authored-by: Sreekanth Arikatla <sreekanth.arikatla@kitware.com>
Merge branch 'ImplicitGeometryCCD' into 'master'
BUG: gcc fixes
REFAC: LevelSet performance improvements
REFAC: EventObject uses vector now, module sleep option, FemurObject, parallelFor max, clear some warnings
Merge branch 'ImplicitGeometryCCD' into 'master'
REFAC: SceneObjects have visual updates alongside fixed/scene update now
BUG: gcc Fixes
BUG: Gcc fix
REFAC: VRPN build toggle, defaults off now
REFAC: Geometry enums removed
REFAC: Clean, add bone and blood color to imstkColor, change FemurCut colors
REFAC: Event System Update, LevelSet Example Data Added, Uncrustify fix
REFAC: Scene virtual methods
ENH: ImplicitGeometryCCD now uses contact history, femur cut is stable
Merge branch 'TetCut' into 'master'
REFAC: Removed interactions directory for now, LevelSet-RigidInteractionExample renamed to FemurCutExample
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