- Mar 05, 2021
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Andrew Wilson authored
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Andrew Wilson authored
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- Mar 04, 2021
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Andrew Wilson authored
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Andrew Wilson authored
REFAC: KeyPressEvent renamed to KeyEvent, TetrahedralMeshRenderDelegate topology change fix, plane to surface mesh function added to geometry utility
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Harald Scheirich authored
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- Mar 03, 2021
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Harald Scheirich authored
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Harald Scheirich authored
prevent reserve from shrinking the the capacity
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Harald Scheirich authored
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Harald Scheirich authored
also adds unit tests for most of the DataArray and VecDataArray functionality TBD: squeeze does not work as intended needs review
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Harald Scheirich authored
Fix bug in debugtriangleRenderdelegate where the data was not marked as 'unmodified' after an update
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Harald Scheirich authored
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- Mar 02, 2021
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Andrew Wilson authored
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- Mar 01, 2021
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Andrew Wilson authored
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- Feb 18, 2021
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Harald Scheirich authored
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- Feb 03, 2021
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Andrew Wilson authored
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- Feb 02, 2021
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Harald Scheirich authored
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Harald Scheirich authored
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Harald Scheirich authored
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- Jan 28, 2021
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Harald Scheirich authored
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Harald Scheirich authored
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Harald Scheirich authored
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- Jan 27, 2021
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Andrew Wilson authored
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Andrew Wilson authored
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- Jan 26, 2021
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Andrew Wilson authored
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Andrew Wilson authored
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- Jan 22, 2021
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Andrew Wilson authored
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- Jan 21, 2021
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
ENH/BUG: VisualObjectImporter uses Geometry transforms now, debug camera now uses scene bounding box for initialization, SDF haptics example, LevelSet cutting example updated with haptics, external data added, VRPN uncommented but still not functional
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- Jan 20, 2021
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
ENH: ModuleDrivers, Modules added. Geometry transforms. Multi viewer support. LevelSetModel, LevelSetCH, EventObject, DataArray, Controller, VisualObjectImporter improvements/changes
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- Jan 12, 2021
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Harald Scheirich authored
Fix missing material in the same example Arrange objects so they are all visible
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- Jan 08, 2021
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Andrew Wilson authored
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