- Oct 11, 2021
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Andrew Wilson authored
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- Sep 25, 2021
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Andrew Wilson authored
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- Aug 16, 2021
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Andrew Wilson authored
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- Aug 03, 2021
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- Aug 01, 2021
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Andrew Wilson authored
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- Jun 23, 2021
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Sreekanth Arikatla authored
Remove name from the light class. It is now maintained exclusively in the scene class.
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Sreekanth Arikatla authored
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- May 17, 2021
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Andrew Wilson authored
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- May 16, 2021
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Andrew Wilson authored
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- Mar 13, 2021
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Andrew Wilson authored
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Andrew Wilson authored
REFAC: EventObject uses vector now, module sleep option, FemurObject, parallelFor max, clear some warnings
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- Mar 10, 2021
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Andrew Wilson authored
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Andrew Wilson authored
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- Mar 05, 2021
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Andrew Wilson authored
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Andrew Wilson authored
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- Mar 04, 2021
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Andrew Wilson authored
REFAC: Removed interactions directory for now, LevelSet-RigidInteractionExample renamed to FemurCutExample
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- Jan 27, 2021
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Andrew Wilson authored
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Andrew Wilson authored
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- Jan 21, 2021
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
ENH/BUG: VisualObjectImporter uses Geometry transforms now, debug camera now uses scene bounding box for initialization, SDF haptics example, LevelSet cutting example updated with haptics, external data added, VRPN uncommented but still not functional
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- Jan 20, 2021
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Andrew Wilson authored
ENH: ModuleDrivers, Modules added. Geometry transforms. Multi viewer support. LevelSetModel, LevelSetCH, EventObject, DataArray, Controller, VisualObjectImporter improvements/changes
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- Sep 04, 2020
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
ENH: custom rigid body model, beginning of event system, level sets, module refactor, various bug fixes/improvements
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