- Sep 22, 2016
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Alexis Girault authored
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- Sep 21, 2016
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Alexis Girault authored
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Alexis Girault authored
LibNifalcon should link against ftd2xx and not libusb1 on Windows. Add ftd2xx as an external project (binaries). Works with the newest versions of VRPN and LibNiFalcon
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Alexis Girault authored
Correct comp linux - Use CMake `CMAKE_CXX_STANDARD` to support C++11 - Check if `iMSTK_USE_OPENHAPTIC` is defined before using HDAPIDeviceClient in Sandbox - Replace `itoa` (non standard) by `sprintf` in Sandbox - Correct warnings in Sandbox See merge request !90
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Alexis Girault authored
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Alexis Girault authored
itoa is not part of the standard library
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Alexis Girault authored
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Alexis Girault authored
Using CMAKE_CXX_STANDARD and THREADS_PREFER_PTHREAD_FLAG
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- Sep 07, 2016
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
Merge Refactoring into Master See merge request !89
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- Sep 01, 2016
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Sreekanth Arikatla authored
Merge Eti application into Refactoring See merge request !88
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- Aug 19, 2016
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Hong Li authored
- Fix workflow for PBD in SceneManager.cpp. Add/modify related functions for PbdObject/PbdRigidObject/VirtualCoupleingPBDObject. It should work for the most general case where collision/physics/visual meshes are different from each other. - Add LineMesh class and LineMeshRenderDelegate. Add support for LineMesh class in imstkGeometry, imstkMesh, imstkRenderDelegate. - Fix a bug for computeBoundingBox() in imstkMesh. - Fix a bug for applying mapping in TetraTriangleMap. - Fix a bug for computing the center of tetra in TetraTriangleMap.
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- Aug 11, 2016
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Hong Li authored
-Create PbdRigidObject class for objects that are not deformable but need to interact with deformable pbd objects. -Create VirtualCouplingPbdObject class, which is inherted from PbdRigidObject and TrackingController. The physics and colliding geometry(mesh) need to be translate/rotate manually to interact with deformable objects, which is different from existing VirtualCouplingObject class.
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- Aug 09, 2016
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Hong Li authored
PBD examples not working properly due to issue related to mesh normals.
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- Aug 08, 2016
- Aug 05, 2016
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Hong Li authored
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- Aug 04, 2016
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Sreekanth Arikatla authored
Conflicts: Base/Scene/imstkCollisionGraph.h Examples/Sandbox/main.cpp
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Sreekanth Arikatla authored
Enforces style and place holders for comments in the pbd related code files
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- Aug 03, 2016
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tuanthienbk authored
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- Aug 02, 2016
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Sreekanth Arikatla authored
Style corrections2 See merge request !84
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tuanthienbk authored
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- Aug 01, 2016
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tuanthienbk authored
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Hong Li authored
Add haptic device. Need to run in simulation mode, but rendering mesh in simulation mode is very low and results in huge amount of warnings
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tuanthienbk authored
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- Jul 29, 2016
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tuanthienbk authored
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- Jul 28, 2016
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tuanthienbk authored
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tuanthienbk authored
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tuanthienbk authored
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NickMilef authored
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NickMilef authored
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- Jul 27, 2016
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Sreekanth Arikatla authored
Adds basic plot generator scripts for vectors for Matlab and Matlibplot
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- Jul 25, 2016
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Sreekanth Arikatla authored
Style enforcement and add comments over the entire code
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- Jul 22, 2016
- Jul 21, 2016
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Hong Li authored
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- Jul 15, 2016
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Sreekanth Arikatla authored
Deformable body sprint Merging the deformable body sprint into refactoring branch See merge request !81
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Sreekanth Arikatla authored
Adds updateFunction to the NL system. Some style cleanup.
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- Jul 13, 2016
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Alexis Girault authored
Trigger compilation error on macOSx
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