REFAC: Allow fluid rednering for all mesh types
Showing
- Examples/PBD/PBDFluids/PBDFluidsExample.cpp 1 addition, 1 deletionExamples/PBD/PBDFluids/PBDFluidsExample.cpp
- Examples/Rendering/RenderingExample.cpp 15 additions, 5 deletionsExamples/Rendering/RenderingExample.cpp
- Source/Geometry/imstkGeometry.cpp 1 addition, 0 deletionsSource/Geometry/imstkGeometry.cpp
- Source/Rendering/Materials/imstkRenderMaterial.cpp 10 additions, 1 deletionSource/Rendering/Materials/imstkRenderMaterial.cpp
- Source/Rendering/VTKRenderer/RenderDelegate/imstkVTKFluidRenderDelegate.cpp 1 addition, 1 deletion...TKRenderer/RenderDelegate/imstkVTKFluidRenderDelegate.cpp
- Source/Rendering/VTKRenderer/RenderDelegate/imstkVTKRenderDelegate.cpp 77 additions, 59 deletions...ing/VTKRenderer/RenderDelegate/imstkVTKRenderDelegate.cpp
- Source/Rendering/VTKRenderer/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.cpp 1 addition, 1 deletion...erer/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.cpp
Loading
Please register or sign in to comment