STYLE: Rename various Mesh functions and member variables
Co-Authored-by:
Alexis Girault <alexis.girault@kitware.com>
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- Base/DynamicalModels/ObjectModels/imstkFEMDeformableBodyModel.cpp 1 addition, 1 deletion...amicalModels/ObjectModels/imstkFEMDeformableBodyModel.cpp
- Base/DynamicalModels/ObjectModels/imstkPbdModel.cpp 1 addition, 1 deletionBase/DynamicalModels/ObjectModels/imstkPbdModel.cpp
- Base/Geometry/Map/imstkOneToOneMap.cpp 1 addition, 1 deletionBase/Geometry/Map/imstkOneToOneMap.cpp
- Base/Geometry/Map/imstkTetraTriangleMap.cpp 1 addition, 1 deletionBase/Geometry/Map/imstkTetraTriangleMap.cpp
- Base/Geometry/Mesh/imstkMesh.cpp 30 additions, 30 deletionsBase/Geometry/Mesh/imstkMesh.cpp
- Base/Geometry/Mesh/imstkMesh.h 12 additions, 12 deletionsBase/Geometry/Mesh/imstkMesh.h
- Base/Geometry/Mesh/imstkSurfaceMesh.cpp 45 additions, 51 deletionsBase/Geometry/Mesh/imstkSurfaceMesh.cpp
- Base/Geometry/Mesh/imstkSurfaceMesh.h 15 additions, 20 deletionsBase/Geometry/Mesh/imstkSurfaceMesh.h
- Base/SceneElements/Objects/imstkVirtualCouplingPBDObject.cpp 2 additions, 2 deletionsBase/SceneElements/Objects/imstkVirtualCouplingPBDObject.cpp
- Examples/Sandbox/main.cpp 33 additions, 33 deletionsExamples/Sandbox/main.cpp
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