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ENH: Refactor scene object controller
Scene object controllers are now part of the scene. They are looped through in the sceneManager to update the objects they contain. This will allow extension to the case where multiple scene objects are controlled by the same controller (eg: two-jawed laparoscopic tool).
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- Base/Scene/imstkScene.cpp 11 additions, 0 deletionsBase/Scene/imstkScene.cpp
- Base/Scene/imstkScene.h 14 additions, 1 deletionBase/Scene/imstkScene.h
- Base/SceneElements/Objects/imstkSceneObject.cpp 0 additions, 20 deletionsBase/SceneElements/Objects/imstkSceneObject.cpp
- Base/SceneElements/Objects/imstkSceneObject.h 0 additions, 12 deletionsBase/SceneElements/Objects/imstkSceneObject.h
- Base/SimulationManager/imstkSceneManager.cpp 17 additions, 16 deletionsBase/SimulationManager/imstkSceneManager.cpp
- Examples/Sandbox/main.cpp 31 additions, 14 deletionsExamples/Sandbox/main.cpp
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