REFAC: Adds dynamic flag, avoiding GPU vertex buffer upload & CPU normal...
REFAC: Adds dynamic flag, avoiding GPU vertex buffer upload & CPU normal recomputation & upload for rigid & non changing/static meshes
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- Examples/PBD/PBDTissueSurfaceNeedleContact/PBDTissueSurfaceNeedleContactExample.cpp 2 additions, 1 deletion...aceNeedleContact/PBDTissueSurfaceNeedleContactExample.cpp
- Examples/PBD/PBDTissueVolumeNeedleContact/PBDTissueVolumeNeedleContactExample.cpp 2 additions, 0 deletions...lumeNeedleContact/PBDTissueVolumeNeedleContactExample.cpp
- Examples/VirtualCoupling/VirtualCouplingExample.cpp 2 additions, 0 deletionsExamples/VirtualCoupling/VirtualCouplingExample.cpp
- Source/Materials/imstkRenderMaterial.h 4 additions, 0 deletionsSource/Materials/imstkRenderMaterial.h
- Source/RenderingVTK/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.cpp 94 additions, 33 deletions...gVTK/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.cpp
- Source/RenderingVTK/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.h 3 additions, 1 deletion...ingVTK/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.h
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