Merge branch 'boneDrilling' into 'master'
Add bone drilling feature See merge request !170
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- Base/Collision/CMakeLists.txt 1 addition, 0 deletionsBase/Collision/CMakeLists.txt
- Base/Collision/CollisionHandling/imstkBoneDrillingCH.cpp 159 additions, 0 deletionsBase/Collision/CollisionHandling/imstkBoneDrillingCH.cpp
- Base/Collision/CollisionHandling/imstkBoneDrillingCH.h 106 additions, 0 deletionsBase/Collision/CollisionHandling/imstkBoneDrillingCH.h
- Base/Collision/CollisionHandling/imstkCollisionHandling.cpp 4 additions, 0 deletionsBase/Collision/CollisionHandling/imstkCollisionHandling.cpp
- Base/Collision/CollisionHandling/imstkCollisionHandling.h 2 additions, 1 deletionBase/Collision/CollisionHandling/imstkCollisionHandling.h
- Base/Collision/CollisionHandling/imstkPickingCH.h 2 additions, 0 deletionsBase/Collision/CollisionHandling/imstkPickingCH.h
- Base/Geometry/Mesh/imstkMesh.h 8 additions, 0 deletionsBase/Geometry/Mesh/imstkMesh.h
- Base/Geometry/Mesh/imstkTetrahedralMesh.cpp 7 additions, 0 deletionsBase/Geometry/Mesh/imstkTetrahedralMesh.cpp
- Base/Geometry/Mesh/imstkTetrahedralMesh.h 9 additions, 1 deletionBase/Geometry/Mesh/imstkTetrahedralMesh.h
- Base/Rendering/RenderDelegate/imstkVTKTetrahedralMeshRenderDelegate.cpp 39 additions, 7 deletions.../RenderDelegate/imstkVTKTetrahedralMeshRenderDelegate.cpp
- Base/Rendering/RenderDelegate/imstkVTKTetrahedralMeshRenderDelegate.h 4 additions, 2 deletions...ng/RenderDelegate/imstkVTKTetrahedralMeshRenderDelegate.h
- Examples/Sandbox/main.cpp 73 additions, 1 deletionExamples/Sandbox/main.cpp
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