ENH: Implement getMasterGeometry
Returns master geometry, defined master in the geometry maps of the objects. Physic geometry will drive the changes to the colliding geometry, which will drive the changes to the visual geometry
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- Base/SceneElements/Objects/imstkCollidingObject.cpp 6 additions, 0 deletionsBase/SceneElements/Objects/imstkCollidingObject.cpp
- Base/SceneElements/Objects/imstkCollidingObject.h 5 additions, 0 deletionsBase/SceneElements/Objects/imstkCollidingObject.h
- Base/SceneElements/Objects/imstkDynamicObject.cpp 6 additions, 0 deletionsBase/SceneElements/Objects/imstkDynamicObject.cpp
- Base/SceneElements/Objects/imstkDynamicObject.h 5 additions, 0 deletionsBase/SceneElements/Objects/imstkDynamicObject.h
- Base/SceneElements/Objects/imstkSceneObject.cpp 6 additions, 0 deletionsBase/SceneElements/Objects/imstkSceneObject.cpp
- Base/SceneElements/Objects/imstkSceneObject.h 5 additions, 0 deletionsBase/SceneElements/Objects/imstkSceneObject.h
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