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ENH: Implement base for CollidingObject
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- Base/Scene/Object/imstkCollidingObject.cpp 36 additions, 0 deletionsBase/Scene/Object/imstkCollidingObject.cpp
- Base/Scene/Object/imstkCollidingObject.h 58 additions, 0 deletionsBase/Scene/Object/imstkCollidingObject.h
- Base/Scene/Object/imstkSceneObject.cpp 10 additions, 2 deletionsBase/Scene/Object/imstkSceneObject.cpp
- Base/Scene/Object/imstkSceneObject.h 20 additions, 17 deletionsBase/Scene/Object/imstkSceneObject.h
Base/Scene/Object/imstkCollidingObject.cpp
0 → 100644
Base/Scene/Object/imstkCollidingObject.h
0 → 100644
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