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ENH: Refactor VirtualCouplingObject in a controller
SceneObjectController: similar to cameraController, it subclasses trackingController to update the transformation of an object master geometry, instead of updating itself. SceneObject: similar to camera, has an interface to easily setup a controller using a device client. CollidingObject: stores the force vector that is to be applied to the device. SceneManager: make the API calls from controller instead of object
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- Base/Collision/CollisionHandling/imstkCollisionHandling.cpp 2 additions, 3 deletionsBase/Collision/CollisionHandling/imstkCollisionHandling.cpp
- Base/Collision/CollisionHandling/imstkPenaltyMeshToRigidCH.cpp 0 additions, 1 deletion...Collision/CollisionHandling/imstkPenaltyMeshToRigidCH.cpp
- Base/Collision/CollisionHandling/imstkPenaltyRigidCH.cpp 1 addition, 2 deletionsBase/Collision/CollisionHandling/imstkPenaltyRigidCH.cpp
- Base/SceneElements/Controllers/imstkSceneObjectController.cpp 16 additions, 31 deletions.../SceneElements/Controllers/imstkSceneObjectController.cpp
- Base/SceneElements/Controllers/imstkSceneObjectController.h 15 additions, 29 deletionsBase/SceneElements/Controllers/imstkSceneObjectController.h
- Base/SceneElements/Objects/imstkCollidingObject.cpp 13 additions, 1 deletionBase/SceneElements/Objects/imstkCollidingObject.cpp
- Base/SceneElements/Objects/imstkCollidingObject.h 8 additions, 0 deletionsBase/SceneElements/Objects/imstkCollidingObject.h
- Base/SceneElements/Objects/imstkSceneObject.cpp 23 additions, 0 deletionsBase/SceneElements/Objects/imstkSceneObject.cpp
- Base/SceneElements/Objects/imstkSceneObject.h 16 additions, 5 deletionsBase/SceneElements/Objects/imstkSceneObject.h
- Base/SceneElements/Objects/imstkVirtualCouplingPBDObject.h 2 additions, 3 deletionsBase/SceneElements/Objects/imstkVirtualCouplingPBDObject.h
- Base/SimulationManager/imstkSceneManager.cpp 11 additions, 7 deletionsBase/SimulationManager/imstkSceneManager.cpp
- Examples/Sandbox/main.cpp 24 additions, 17 deletionsExamples/Sandbox/main.cpp
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