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Commit 5d7fc53d authored by Andrew Wilson's avatar Andrew Wilson :elephant:
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DOC: Gifs for documentation and blog

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......@@ -31,7 +31,7 @@ Deformable Membranes
For thin deformable membraneous tissues (cloth like) we use surfaces made of triangles. For this simulation one may use **PbdDistanceConstraint**, **PbdDihedralConstraint**, and/or **PbdAreaConstraint**. The most common setup is just distance and dihedral constraints though. The distance constraints keep the cloth together, whilst the dihedral constraint controls how resistent to bending the membrane is.
.. image:: media/PbdModel/tissue1.png
.. image:: media/PbdModel/tissue1Gif.gif
:width: 400
:alt: Cloth simulation
:align: center
......
Docs/source/media/PbdModel/tissue1Gif.gif

6.02 MiB

Docs/source/media/RbdModel/balls.gif

3.55 MiB

Docs/source/media/needleTissue.gif

6.55 MiB

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