ENH: Textures can be loaded through imstkImageData now and pixel values can be modified at runtime
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- Examples/PBD/PBDCloth/pbdClothExample.cpp 21 additions, 2 deletionsExamples/PBD/PBDCloth/pbdClothExample.cpp
- Source/MeshIO/imstkMeshIO.cpp 11 additions, 1 deletionSource/MeshIO/imstkMeshIO.cpp
- Source/MeshIO/imstkMeshIO.h 4 additions, 1 deletionSource/MeshIO/imstkMeshIO.h
- Source/MeshIO/imstkVTKMeshIO.cpp 30 additions, 0 deletionsSource/MeshIO/imstkVTKMeshIO.cpp
- Source/Rendering/Materials/imstkRenderMaterial.cpp 27 additions, 1 deletionSource/Rendering/Materials/imstkRenderMaterial.cpp
- Source/Rendering/Materials/imstkRenderMaterial.h 8 additions, 1 deletionSource/Rendering/Materials/imstkRenderMaterial.h
- Source/Rendering/Materials/imstkTexture.cpp 6 additions, 0 deletionsSource/Rendering/Materials/imstkTexture.cpp
- Source/Rendering/Materials/imstkTexture.h 26 additions, 3 deletionsSource/Rendering/Materials/imstkTexture.h
- Source/Rendering/Materials/imstkTextureDelegate.h 4 additions, 8 deletionsSource/Rendering/Materials/imstkTextureDelegate.h
- Source/Rendering/Materials/imstkTextureManager.h 8 additions, 3 deletionsSource/Rendering/Materials/imstkTextureManager.h
- Source/Rendering/VTKRenderer/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.cpp 14 additions, 2 deletions...erer/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.cpp
- Source/Rendering/VTKRenderer/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.h 5 additions, 0 deletions...nderer/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.h
- Source/Rendering/VTKRenderer/imstkVTKRenderer.h 1 addition, 0 deletionsSource/Rendering/VTKRenderer/imstkVTKRenderer.h
- Source/Rendering/VTKRenderer/imstkVTKTextureDelegate.cpp 63 additions, 61 deletionsSource/Rendering/VTKRenderer/imstkVTKTextureDelegate.cpp
- Source/Rendering/VTKRenderer/imstkVTKTextureDelegate.h 19 additions, 15 deletionsSource/Rendering/VTKRenderer/imstkVTKTextureDelegate.h
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