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ENH: Adds deformable-rigid penalty collision handling
Adds deformable-rigid penalty collision handling. Unifies all the
penalty collision handling classes into one.
Co-Authored-by:
Alexis Girault <alexis.girault@kitware.com>
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- Base/Collision/CollisionHandling/imstkCollisionHandling.cpp 6 additions, 8 deletionsBase/Collision/CollisionHandling/imstkCollisionHandling.cpp
- Base/Collision/CollisionHandling/imstkCollisionHandling.h 8 additions, 8 deletionsBase/Collision/CollisionHandling/imstkCollisionHandling.h
- Base/Collision/CollisionHandling/imstkPenaltyCH.cpp 127 additions, 0 deletionsBase/Collision/CollisionHandling/imstkPenaltyCH.cpp
- Base/Collision/CollisionHandling/imstkPenaltyCH.h 38 additions, 16 deletionsBase/Collision/CollisionHandling/imstkPenaltyCH.h
- Base/Collision/CollisionHandling/imstkPenaltyRigidCH.cpp 0 additions, 66 deletionsBase/Collision/CollisionHandling/imstkPenaltyRigidCH.cpp
- Base/Collision/CollisionHandling/imstkPenaltyRigidCH.h 0 additions, 76 deletionsBase/Collision/CollisionHandling/imstkPenaltyRigidCH.h
- Base/DynamicalModels/ObjectModels/imstkFEMDeformableBodyModel.cpp 3 additions, 0 deletions...amicalModels/ObjectModels/imstkFEMDeformableBodyModel.cpp
- Base/SceneElements/Objects/imstkCollidingObject.cpp 12 additions, 0 deletionsBase/SceneElements/Objects/imstkCollidingObject.cpp
- Base/SceneElements/Objects/imstkCollidingObject.h 2 additions, 0 deletionsBase/SceneElements/Objects/imstkCollidingObject.h
- Base/SimulationManager/imstkSceneManager.cpp 9 additions, 5 deletionsBase/SimulationManager/imstkSceneManager.cpp
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