ENH: Adds self update to the scene objects
1. Adds self update to the scene objects. The objects now can update themselves instead of explicit way of updating in the sceneManager class. 2. Clear warnings in PbdVolumeeConstraint, DeformableModel, PbdModel, NewtonMethod classes 3. Clean the main() in the sandbox example
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- Base/Constraint/PbdConstraints/imstkPbdFEMConstraint.h 4 additions, 4 deletionsBase/Constraint/PbdConstraints/imstkPbdFEMConstraint.h
- Base/Constraint/PbdConstraints/imstkPbdFETetConstraint.cpp 3 additions, 3 deletionsBase/Constraint/PbdConstraints/imstkPbdFETetConstraint.cpp
- Base/Constraint/PbdConstraints/imstkPbdVolumeConstraint.cpp 16 additions, 16 deletionsBase/Constraint/PbdConstraints/imstkPbdVolumeConstraint.cpp
- Base/Constraint/PbdConstraints/imstkPbdVolumeConstraint.h 3 additions, 2 deletionsBase/Constraint/PbdConstraints/imstkPbdVolumeConstraint.h
- Base/DynamicalModels/ObjectModels/imstkDeformableBodyModel.cpp 2 additions, 2 deletions...DynamicalModels/ObjectModels/imstkDeformableBodyModel.cpp
- Base/DynamicalModels/ObjectModels/imstkPbdModel.cpp 1 addition, 1 deletionBase/DynamicalModels/ObjectModels/imstkPbdModel.cpp
- Base/Scene/imstkCollisionGraph.cpp 2 additions, 1 deletionBase/Scene/imstkCollisionGraph.cpp
- Base/SceneElements/Objects/imstkCollidingObject.h 12 additions, 1 deletionBase/SceneElements/Objects/imstkCollidingObject.h
- Base/SceneElements/Objects/imstkDynamicObject.cpp 1 addition, 62 deletionsBase/SceneElements/Objects/imstkDynamicObject.cpp
- Base/SceneElements/Objects/imstkDynamicObject.h 22 additions, 7 deletionsBase/SceneElements/Objects/imstkDynamicObject.h
- Base/SceneElements/Objects/imstkSceneObject.h 5 additions, 0 deletionsBase/SceneElements/Objects/imstkSceneObject.h
- Base/SimulationManager/imstkSceneManager.cpp 3 additions, 21 deletionsBase/SimulationManager/imstkSceneManager.cpp
- Base/Solvers/imstkNewtonMethod.h 2 additions, 2 deletionsBase/Solvers/imstkNewtonMethod.h
- Examples/Sandbox/main.cpp 10 additions, 20 deletionsExamples/Sandbox/main.cpp
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