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ENH: added texture management and IBL to the Vulkan renderer
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- Data/IBL/roomBRDF.png.sha512 1 addition, 0 deletionsData/IBL/roomBRDF.png.sha512
- Data/IBL/roomIrradiance.dds.sha512 1 addition, 0 deletionsData/IBL/roomIrradiance.dds.sha512
- Data/IBL/roomRadiance.dds.sha512 1 addition, 0 deletionsData/IBL/roomRadiance.dds.sha512
- Examples/Sandbox/CMakeLists.txt 6 additions, 0 deletionsExamples/Sandbox/CMakeLists.txt
- Source/Materials/imstkRenderMaterial.h 1 addition, 1 deletionSource/Materials/imstkRenderMaterial.h
- Source/Materials/imstkTexture.h 1 addition, 1 deletionSource/Materials/imstkTexture.h
- Source/Rendering/VulkanRenderer/PostProcessing/imstkVulkanPostProcess.cpp 4 additions, 2 deletions.../VulkanRenderer/PostProcessing/imstkVulkanPostProcess.cpp
- Source/Rendering/VulkanRenderer/PostProcessing/imstkVulkanPostProcess.h 4 additions, 1 deletion...ng/VulkanRenderer/PostProcessing/imstkVulkanPostProcess.h
- Source/Rendering/VulkanRenderer/PostProcessing/imstkVulkanPostProcessingChain.cpp 12 additions, 13 deletions...enderer/PostProcessing/imstkVulkanPostProcessingChain.cpp
- Source/Rendering/VulkanRenderer/PostProcessing/imstkVulkanPostProcessingChain.h 5 additions, 2 deletions...nRenderer/PostProcessing/imstkVulkanPostProcessingChain.h
- Source/Rendering/VulkanRenderer/RenderDelegate/imstkVulkanRenderDelegate.cpp 7 additions, 0 deletions...lkanRenderer/RenderDelegate/imstkVulkanRenderDelegate.cpp
- Source/Rendering/VulkanRenderer/RenderDelegate/imstkVulkanRenderDelegate.h 1 addition, 0 deletions...VulkanRenderer/RenderDelegate/imstkVulkanRenderDelegate.h
- Source/Rendering/VulkanRenderer/VulkanShaders/PostProcessing/ao_frag.frag 129 additions, 0 deletions.../VulkanRenderer/VulkanShaders/PostProcessing/ao_frag.frag
- Source/Rendering/VulkanRenderer/VulkanShaders/PostProcessing/bilateral_blur_horizontal_frag.frag 58 additions, 0 deletions...haders/PostProcessing/bilateral_blur_horizontal_frag.frag
- Source/Rendering/VulkanRenderer/VulkanShaders/PostProcessing/bilateral_blur_vertical_frag.frag 58 additions, 0 deletions...nShaders/PostProcessing/bilateral_blur_vertical_frag.frag
- Source/Rendering/VulkanRenderer/VulkanShaders/PostProcessing/bloom_threshold_frag.frag 1 addition, 1 deletion...er/VulkanShaders/PostProcessing/bloom_threshold_frag.frag
- Source/Rendering/VulkanRenderer/VulkanShaders/PostProcessing/depth_downscale_frag.frag 28 additions, 0 deletions...er/VulkanShaders/PostProcessing/depth_downscale_frag.frag
- Source/Rendering/VulkanRenderer/VulkanShaders/mesh/decal_frag.frag 46 additions, 14 deletions...ndering/VulkanRenderer/VulkanShaders/mesh/decal_frag.frag
- Source/Rendering/VulkanRenderer/VulkanShaders/mesh/depth_frag.frag 49 additions, 0 deletions...ndering/VulkanRenderer/VulkanShaders/mesh/depth_frag.frag
- Source/Rendering/VulkanRenderer/VulkanShaders/mesh/mesh_frag.frag 49 additions, 13 deletions...endering/VulkanRenderer/VulkanShaders/mesh/mesh_frag.frag
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