Discover GCompris: A Game-Based Learning Software for Children Aged 2 to 10
Note: If your system doesn't have OpenGL 2 support or if it's not working properly, please add the option "--software-renderer" at the end of the last line of the script gcompris-qt.sh. Another way is to edit the configuration file (in ~/.config/gcompris-qt/gcompris-qt.conf): find the line renderer=auto , replace auto with software and save the file.
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GCompris is a powerful, trial version Windows game, that belongs to the category PC games with subcategory Kids' Games (more specifically Educational) and has been created by GCompris. From a child's point of view, this game must be fantastic. It has bunches of interesting features - colors and effects.
The first version of the game was made in 2000 by Bruno Coudoin, a French software engineer. Since the first release it was distributed freely on the Internet and was protected by the GNU General Public License. The motivation behind the development was to provide native educational application for Linux. Since then, the software has seen continuous improvements, in terms of graphics and number of activities, thanks to the help of many developers and graphic artists joining the project over the years.
Each icon represents an activity. Around each one, you can find small icons which give additional information about the activity. A simple click on the icon will lead you to an activity or a menu of activities. There are 8 sections (categories) of activities, which placed on the top or on the left (only if your orientation is portrait). For example, there is section "Board games", which includes board games, like chess, tic tac toe or align four.
GCompris is a cross-platform complete educational suite for children from 2 to 10 years old, and it is part of the GNU project. It includes more than 140 entertaining activities that help little kids learn skills such as the recognition of letters and numbers, the use of the mouse and keyboard, basic algebra training, reading time on an analog clock, vector drawing, language learning through games, and much more. The program includes a simple text processor to produce documents with basic textstyle. Another feature is the animation tool, which can be employed as a simple and effective method to support story telling, thus improving communication with children and helping them to express themselves.
It offers activities dedicated to small children. It teaches letters, numbers, words, basic algebra training, reading time on an analog clock, vector drawing, science, geography and much more. Some of the activities are game orientated, but nonetheless still educational.
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GCompris is KDE's educational suite of more than 170 activities and pedagogical games. It is used by teachers, parents and, most importantly, children worldwide. GCompris is a fixture in classrooms and at home, giving kids the opportunity to practice a wide range of skills while having fun at the same time.
Getting back to numeracy activities, GCompris 2.0 includes a wide range of activities that mimic basic manipulation math games, allowing young players to experiment with elements, grouping them in sets of up to ten items. This helps them build a clear concept of the decimal system, and, as with many GCompris activities, an educator can gradually increase the difficulty level, allowing the activities to be used with children of ages between 3 and 10. Once they grasp the concept of the decimal system, the addition and subtraction activities, also based on math manipulation, help practice arithmetic.
Along with other classics, like chess, align four, and checkers, fans of strategy games will enjoy Oware, a game that requires forethought and, again, numeracy skills. Oware is originally a traditional African pastime and can be played against a friend or against Tux, offering unlimited hours of fun.
I recently had the opportunity to ask Rudra some questions about how he's translating his passion for game development into making learning fun for young children and supporting open source software and source code sharing. Some questions and answers have been lightly edited for clarity.
Rudra Nil Basu: I am a third-year computer science undergraduate from West Bengal, India. I was first introduced to programming about eight years ago and I've spent a large part of the last four years attending online and offline hackathons, making video games, contributing to open source projects, and hanging out with fellow programmers. All of these activities helped to increase my interest in computer science.
RNB: My interest in game development played a huge role in getting interested in GCompris. While the technical aspects are an important part of developing a game, it is the design decisions that determine whether anyone plays it or not. GCompris is a project that focuses on making educational activities for children aged two to 10, and a lot of these activities are games. From a game designer's point of view, it is an interesting challenge, since a game has to be easy enough that children of the prescribed age can pick it up and find it easy to operate while maintaining the proper difficulty curve to make sure that they understand the concepts that are being taught. This challenge got me specifically interested in GCompris.
RNB: Besides the fact that GCompris challenges the game designer inside of me, another reason why I am specifically interested in this project is that in India we have a lot of quality discussions about how the education system can be improved to make learning much more fun for children. One way is to provide practical demonstrations of what they are being taught, which unfortunately is not always feasible in the real world. That is where simulations come into play. A lot of the activities in GCompris are simulations of real-world problems that the users can relate to in real life.
RNB: That is quite a tough question that I have been thinking a lot about lately. I will be sticking with open source in the future for sure. I would also love to convert game development from a hobby to my profession. Here, game development is not taken as seriously compared to other professions, and I would like to change that.
GCompris is a high quality educational software suite, including a largenumber of activities for children aged 2 to 10. Some of the activitiesare game orientated, but nonetheless still educational. Tags: Field: Arts, Electronics, Mathematics, Games and Amusement: game::puzzle, game::typing, User Interface: Graphical User Interface, X Window System, Junior Applications: junior::TODO, role::program, Interface Toolkit: Qt, Purpose: Game Playing, use::learning, x11::application
I bought an RPi 4 recently for my son to play GCompris and other educational games. My daughter has an exactly similar setup since before, which works well. When I install RPi OS and then GCompris I can start the game, but as soon as I click on a button anywhere in the game it hangs and won't proceed.
GCompris is a completely free, high-quality educational software suite which include a large number of activities for children aged 2 to 10. Currently, it offers more than 100 activities, and more are being developed. The activities are game orientated but educational.
It helps you kid in learning functioning of the computer, using the mouse and keyboard, general learning, reading, writing, foreign languages, algebra, as well as various activities such as memory and logic games, scientific experiments, etc
GCompris is a free educational software targeted at children between the age 2 and 10. The software provides a number of activities which will keep the kids busy and also help them in their learning. The activities are mainly based on games and kids will have surely have a great time playing those games.
Once completed, you will get a screen like the one below which says that not all the games on the version for Windows platform are free. You can access 78 out of 140 games free. But if you use the GNU/ Linux version you get all the games. To enable 140 games in your Windows platform you need to buy the software.
To play any game, choose it from the left menu. Once you hover your mouse over any icon, it will say what type of game it contains. Clicking on the icon will display all the games under it. For example, If you want to play a game based on experimental activities, click on the character with the test t