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Use max(tdx, tdy) to determine string bound scaling...
...rather than anisotropic scaling, since we can't render fonts like that anyway.
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- Charts/Core/Testing/Data/Baseline/TestChartTileScaling.png.md5 1 addition, 1 deletion...s/Core/Testing/Data/Baseline/TestChartTileScaling.png.md5
- Rendering/ContextOpenGL/vtkOpenGLContextDevice2D.cxx 12 additions, 6 deletionsRendering/ContextOpenGL/vtkOpenGLContextDevice2D.cxx
- Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx 12 additions, 7 deletionsRendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
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